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General Tabletop Discussion
*Dungeons & Dragons
Which was the most recent Wizards adventure you consider a classic?
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<blockquote data-quote="Staffan" data-source="post: 9605636" data-attributes="member: 907"><p>I'd argue that one of the problems with Princes is precisely that it is thinking small. The early part, where you're going around investigating the kidnapped dignitaries, is pretty neat – the issue is that it then just turns into a dungeoncrawl. And the big threats the cults are supposed to have, the <em>orbs of devastation</em>? They're kind of underwhelming. They can cause some annoyance to a village somewhere, or maybe even a town, but they're pretty limited in scope.</p><p></p><p>It also spends a lot of pages on side treks, that are supposed to break up the monotony. The problem is that pretty much the whole adventure is in the same place, so there's little incentive to explore and find new and exciting things outside the main plot. As a better example of how to use side treks, look at the 2e Dark Sun adventure Dragon's Crown, where PCs travel back and forth across the Tablelands. This makes it much more reasonable for them to run across things either wholly unrelated or only tangentially related to the main plot.</p><p></p><p>I think it would have been much better if the Temples part had been geographically split in thematically appropriate locations – a swamp or an island for Crashing Wave, a mountaintop for Howling Hatred, somewhere deep underground for Black Earth, and either somewhere in Anauroch or a volcano for Eternal Flame. This would provide opportunities for having adventures while traveling from one place to another, plus you could have various challenges you need to deal with before getting access. Conquering these would provide some sort of keys that would allow access to the elemental nodes. You could then have Tyar-Besil primarily actually being ruins, and more of an underground wilderness zone (instead of a dungeon that's actually smaller than Red Larch), where you'd have to locate either the nodes directly, or a passage to the Fane of the Eye (mostly as in the book) and then proceed from there.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9605636, member: 907"] I'd argue that one of the problems with Princes is precisely that it is thinking small. The early part, where you're going around investigating the kidnapped dignitaries, is pretty neat – the issue is that it then just turns into a dungeoncrawl. And the big threats the cults are supposed to have, the [I]orbs of devastation[/I]? They're kind of underwhelming. They can cause some annoyance to a village somewhere, or maybe even a town, but they're pretty limited in scope. It also spends a lot of pages on side treks, that are supposed to break up the monotony. The problem is that pretty much the whole adventure is in the same place, so there's little incentive to explore and find new and exciting things outside the main plot. As a better example of how to use side treks, look at the 2e Dark Sun adventure Dragon's Crown, where PCs travel back and forth across the Tablelands. This makes it much more reasonable for them to run across things either wholly unrelated or only tangentially related to the main plot. I think it would have been much better if the Temples part had been geographically split in thematically appropriate locations – a swamp or an island for Crashing Wave, a mountaintop for Howling Hatred, somewhere deep underground for Black Earth, and either somewhere in Anauroch or a volcano for Eternal Flame. This would provide opportunities for having adventures while traveling from one place to another, plus you could have various challenges you need to deal with before getting access. Conquering these would provide some sort of keys that would allow access to the elemental nodes. You could then have Tyar-Besil primarily actually being ruins, and more of an underground wilderness zone (instead of a dungeon that's actually smaller than Red Larch), where you'd have to locate either the nodes directly, or a passage to the Fane of the Eye (mostly as in the book) and then proceed from there. [/QUOTE]
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Which was the most recent Wizards adventure you consider a classic?
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