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Community
General Tabletop Discussion
*Dungeons & Dragons
Which was the most recent Wizards adventure you consider a classic?
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<blockquote data-quote="Staffan" data-source="post: 9605671" data-attributes="member: 907"><p>I agree, though it has more to do with NPCs than actual locations. For example, I've seen many people in this thread mention Sunless Citadel. The original Sunless Citadel does have a lot to recommend it, such as the conflict between the goblins and kobolds, and showing off some of the new 3e rules such as monsters with class levels, as well as opponents using combat maneuvers (though perhaps Sunder wasn't the best one to push and show off...). But I don't think those make it a classic. You know what does, though?</p><p>[ATTACH=full]398819[/ATTACH]</p><p>Meepo. PCs <strong>love</strong> him. They'll adopt him if they can. He even got a reference in d20 Modern:</p><p>[ATTACH=full]398820[/ATTACH]</p><p>I have no clue who the leaders of the two competing tribes were. They've been wiped from my memory with age (TBH, they probably didn't need that much age). But Meepo? Oh, I remember him 25 years on.</p><p></p><p>In addition to singing the praises of the Best Kobold, I'd add one more thing to what you're saying. You say "Adventures that lack that, particularly the Tour Des Realms type adventures where you simply constantly move from location to location and never go back, suffer because they don't engage the players in the same way." I think there is one way to avoid that, and that is to let the PCs have a mobile home base. The easiest way of doing this would of course be a ship, but you could get a similar result with a caravan or something.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9605671, member: 907"] I agree, though it has more to do with NPCs than actual locations. For example, I've seen many people in this thread mention Sunless Citadel. The original Sunless Citadel does have a lot to recommend it, such as the conflict between the goblins and kobolds, and showing off some of the new 3e rules such as monsters with class levels, as well as opponents using combat maneuvers (though perhaps Sunder wasn't the best one to push and show off...). But I don't think those make it a classic. You know what does, though? [ATTACH type="full" width="300px" size="592x800"]398819[/ATTACH] Meepo. PCs [B]love[/B] him. They'll adopt him if they can. He even got a reference in d20 Modern: [ATTACH type="full" width="295px" size="400x688"]398820[/ATTACH] I have no clue who the leaders of the two competing tribes were. They've been wiped from my memory with age (TBH, they probably didn't need that much age). But Meepo? Oh, I remember him 25 years on. In addition to singing the praises of the Best Kobold, I'd add one more thing to what you're saying. You say "Adventures that lack that, particularly the Tour Des Realms type adventures where you simply constantly move from location to location and never go back, suffer because they don't engage the players in the same way." I think there is one way to avoid that, and that is to let the PCs have a mobile home base. The easiest way of doing this would of course be a ship, but you could get a similar result with a caravan or something. [/QUOTE]
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Community
General Tabletop Discussion
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Which was the most recent Wizards adventure you consider a classic?
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