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Which was your favourite Forgotten Realms Cosmology?
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<blockquote data-quote="Epic Meepo" data-source="post: 9331173" data-attributes="member: 57073"><p>I’ve also played in both cosmologies, so I know the process of flying to the homes of deities is equally easy in both the OG Great Wheel cosmology and the World Axis cosmology.</p><p></p><p>The realms of deities in the Great Wheel are finite in size, with physical borders you can walk across. (There are no nested infinities of the sort you mention.) Also, each divine realm has its own physical and magical traits, which need not match those of any surrounding plane. (So, the hostile planar environments you mention are only a problem in divine domains if resident deities want them to be.)</p><p></p><p>In the OG Great Wheel you can fly (or walk) through a conduit on the Material Plane directly to a deity’s realm without traversing any of the infinite parts of the Great Wheel and without needing a portal key. Conduits are usually located at prominent temples, so they’re pretty easy to find. Probably easier to find than a spelljammer ship.</p><p></p><p></p><p>Fair point about the high-level spells. But see above for ways to visit deities on the Great Wheel at any level without teleportation magic or portal keys.</p><p></p><p>Fair point. My mistake. I always forget how many astral domains and elemental realms exist since they’re just sort of floating there, not organized into any sort of recognizable pattern. And I was never really clear how much the 4e Realms and non-Realms cosmologies bled into one another. I should have done some research on those numbers.</p><p></p><p>What I’m trying to say is the World Axis is simple by default, but the Great Wheel is modular, with a simple underlying concept and tons of complex details you can choose to ignore if you don't want complexity. It’s fairly easy to keep the Great Wheel simple by just hand-waving the infinite spaces as rarely-visited fringe locations. There are plenty of finite, walkable locations to visit, like the homes or deities and the conduits that link them.</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9331173, member: 57073"] I’ve also played in both cosmologies, so I know the process of flying to the homes of deities is equally easy in both the OG Great Wheel cosmology and the World Axis cosmology. The realms of deities in the Great Wheel are finite in size, with physical borders you can walk across. (There are no nested infinities of the sort you mention.) Also, each divine realm has its own physical and magical traits, which need not match those of any surrounding plane. (So, the hostile planar environments you mention are only a problem in divine domains if resident deities want them to be.) In the OG Great Wheel you can fly (or walk) through a conduit on the Material Plane directly to a deity’s realm without traversing any of the infinite parts of the Great Wheel and without needing a portal key. Conduits are usually located at prominent temples, so they’re pretty easy to find. Probably easier to find than a spelljammer ship. Fair point about the high-level spells. But see above for ways to visit deities on the Great Wheel at any level without teleportation magic or portal keys. Fair point. My mistake. I always forget how many astral domains and elemental realms exist since they’re just sort of floating there, not organized into any sort of recognizable pattern. And I was never really clear how much the 4e Realms and non-Realms cosmologies bled into one another. I should have done some research on those numbers. What I’m trying to say is the World Axis is simple by default, but the Great Wheel is modular, with a simple underlying concept and tons of complex details you can choose to ignore if you don't want complexity. It’s fairly easy to keep the Great Wheel simple by just hand-waving the infinite spaces as rarely-visited fringe locations. There are plenty of finite, walkable locations to visit, like the homes or deities and the conduits that link them. [/QUOTE]
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