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Which way to go with pole arm build?
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<blockquote data-quote="Tony Vargas" data-source="post: 7918809" data-attributes="member: 996"><p>You may be thinking PF1, which fixed some of the cheese (OTOH, CMB/CMD was <em>really</em> nice for fighter builds, polearm included, in other ways - especially those annoying acrobats)</p><p></p><p>The WWA was really off the hook with Spiked Chain, of course, but I found polearms more dignified. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Multiple AoOs. Not just one Reaction (and, really, that's the thing holding back the build in 5e). You may be thinking of (Combat) Expertise, which let you trade BaB for AC, also part of the build, also handy when you're not making iterative attacks. Or you may even be thinking of Uncanny Dodge (Rogue/Barbarian feature), not part of the build unless you go out of your way, but also nice to have.</p><p></p><p>Free follow-up attack on the vicitim you just tripped, AoO when he gets up. (Some DMs wisely ruled you couldn't trip on the AoO for standing, otherwise, some very ripe cheese, there.)</p><p></p><p>Without provoking. Remember that whole can't attack adjacent? When some poor sucker <em>does</em> run the gauntlet and get next to you, you can Spring Attack him and end with him needing to close again.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7918809, member: 996"] You may be thinking PF1, which fixed some of the cheese (OTOH, CMB/CMD was [I]really[/I] nice for fighter builds, polearm included, in other ways - especially those annoying acrobats) The WWA was really off the hook with Spiked Chain, of course, but I found polearms more dignified. ;) Multiple AoOs. Not just one Reaction (and, really, that's the thing holding back the build in 5e). You may be thinking of (Combat) Expertise, which let you trade BaB for AC, also part of the build, also handy when you're not making iterative attacks. Or you may even be thinking of Uncanny Dodge (Rogue/Barbarian feature), not part of the build unless you go out of your way, but also nice to have. Free follow-up attack on the vicitim you just tripped, AoO when he gets up. (Some DMs wisely ruled you couldn't trip on the AoO for standing, otherwise, some very ripe cheese, there.) Without provoking. Remember that whole can't attack adjacent? When some poor sucker [I]does[/I] run the gauntlet and get next to you, you can Spring Attack him and end with him needing to close again. [/QUOTE]
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Which way to go with pole arm build?
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