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Which weapon is better?
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<blockquote data-quote="FalcWP" data-source="post: 3454791" data-attributes="member: 16858"><p>I'm not going to claim all my math is 100% accurate - I'm generalizing a bit, and its 3:00 AM. However....</p><p></p><p>If you fire once (you can't take a full attack, for some reason), you'll do an additional 3 points on average with your rifle over the repeater.</p><p></p><p>If you take a full attack without getting the extra attacks, you do an extra 6 points, on average with your rifle.</p><p></p><p>If you take your two extra attacks, you'll do an additional 12 points on average with your rifle.</p><p></p><p>That means that, for the repeater to be worth it, you'd need to average 12 points of damage on the third extra attack from the repeater. Which is unlikely. All your attacks that round are at -2 (going from the base of 4 attacks at -4 with each weapon). Your average damage with the repeater is 10.5 (before things like Point Blank Shot, Weapon Specialization, and the like - if you have a lot of these that can be invested in the repeater, it will skew the numbers). So, even ignoring the additional penalty to hit, you don't make up the lost damage on that third extra attack.</p><p></p><p>Say that you have two rounds where you full attack and take the highest possible penalty. With the blaster rifle, you get 4 attacks per round, all at -4 penalties, dealing an average of 13.5 damage per attack. If all your shots hit for average damage, you do 108 damage.</p><p></p><p>With the repeater, you get 5 attacks per round, all at -6 penalties, dealing an average of 10.5 damage per attack. If all your shots hit for average damage, you do 105 damage. However, your penalty is two worse now. Basically, 10% of your shots that would normally have hit will now miss. With 10 shots, this means that, on average, one shot that would have hit at -4 will miss at -6. This reduces your average damage - so, if you got the exact same rolls, you'll now only do 96.5 damage. </p><p></p><p>Now, lets say you have extra damage on your attacks. For simplicities sake (my simplicity, anyway), we're going to call it a +2 weapon, with Point Blank Shot and Weapon Specialization. I realize that doesn't all apply to Star Wars quite as well, but it works for the example. That's +5 damage to your attacks. With the above example, Blaster Rifle damage increases to 148. Raw Repeater Damage increases to 155; however, we still have that one shot that would have normally hit missing because of the additional -2. That drops it to 139.5. Improved Critical can also make a difference (as you have additional chances to score a threat), but I'm too tired to figure out how much.</p><p></p><p>Now, at certain points, that -2 doesn't matter as much. When you can only hit on a 20, it doesn't matter, and you want as many shots as you can get. Also, when you only miss on a 1, it probably won't matter (though, if the target's AC is a 13 and you have +12 to hit, it starts to matter). But, against a typical foe where you have a reasonable chance of both hitting and missing, it generally equals one missed shot in ten.</p><p></p><p>So, yeah. Stick with your blaster rifle, unless you can add a *lot* of bonus damage to each attack. I think you need to get up to about +15 bonus damage for the repeater to edge ahead. By, like, 1.5 points. You're doing 228 damage with one weapon and 229.5 with the other. Honestly, stick with your blaster rifle.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3454791, member: 16858"] I'm not going to claim all my math is 100% accurate - I'm generalizing a bit, and its 3:00 AM. However.... If you fire once (you can't take a full attack, for some reason), you'll do an additional 3 points on average with your rifle over the repeater. If you take a full attack without getting the extra attacks, you do an extra 6 points, on average with your rifle. If you take your two extra attacks, you'll do an additional 12 points on average with your rifle. That means that, for the repeater to be worth it, you'd need to average 12 points of damage on the third extra attack from the repeater. Which is unlikely. All your attacks that round are at -2 (going from the base of 4 attacks at -4 with each weapon). Your average damage with the repeater is 10.5 (before things like Point Blank Shot, Weapon Specialization, and the like - if you have a lot of these that can be invested in the repeater, it will skew the numbers). So, even ignoring the additional penalty to hit, you don't make up the lost damage on that third extra attack. Say that you have two rounds where you full attack and take the highest possible penalty. With the blaster rifle, you get 4 attacks per round, all at -4 penalties, dealing an average of 13.5 damage per attack. If all your shots hit for average damage, you do 108 damage. With the repeater, you get 5 attacks per round, all at -6 penalties, dealing an average of 10.5 damage per attack. If all your shots hit for average damage, you do 105 damage. However, your penalty is two worse now. Basically, 10% of your shots that would normally have hit will now miss. With 10 shots, this means that, on average, one shot that would have hit at -4 will miss at -6. This reduces your average damage - so, if you got the exact same rolls, you'll now only do 96.5 damage. Now, lets say you have extra damage on your attacks. For simplicities sake (my simplicity, anyway), we're going to call it a +2 weapon, with Point Blank Shot and Weapon Specialization. I realize that doesn't all apply to Star Wars quite as well, but it works for the example. That's +5 damage to your attacks. With the above example, Blaster Rifle damage increases to 148. Raw Repeater Damage increases to 155; however, we still have that one shot that would have normally hit missing because of the additional -2. That drops it to 139.5. Improved Critical can also make a difference (as you have additional chances to score a threat), but I'm too tired to figure out how much. Now, at certain points, that -2 doesn't matter as much. When you can only hit on a 20, it doesn't matter, and you want as many shots as you can get. Also, when you only miss on a 1, it probably won't matter (though, if the target's AC is a 13 and you have +12 to hit, it starts to matter). But, against a typical foe where you have a reasonable chance of both hitting and missing, it generally equals one missed shot in ten. So, yeah. Stick with your blaster rifle, unless you can add a *lot* of bonus damage to each attack. I think you need to get up to about +15 bonus damage for the repeater to edge ahead. By, like, 1.5 points. You're doing 228 damage with one weapon and 229.5 with the other. Honestly, stick with your blaster rifle. [/QUOTE]
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