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Which Would You Rather Buy/Use?
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<blockquote data-quote="Kabouter Games" data-source="post: 6710030" data-attributes="member: 6788812"><p>Cripes, I can't decide.</p><p></p><p>I don't DM anymore, thank goodness, but I'd probably go A. I don't have time to world-build and tweak and modify and and and. Having it all in One Big Book is a boon for the time-strapped DM.</p><p></p><p>At the same time, those can be really railroady. There's not a lot of scope for the players burning down Daggerford, chucking the plotline and striking out toward Kara-Tur. I don't like to be railroaded as a player, and I hate doing it as a DM. I find that the One Big Book adventures are more like a novel, where only the author really has any input on what can possibly happen. I think RPGs should be more collaborative than that. I don't want just Weis and Hickman's story input to command what happens. I want the input of the folks playing Raistlin, Caramon, Tika, Sturm, etc. to also influence where the story goes. In other words, if they <strong>do</strong> burn down Daggerford and decide to go debauch in Baldur's Gate, I need to be able to work that into the story, while still getting them to seek to end the Tyranny of Dragons. Does that make sense?</p><p></p><p>So I should probably go with </p><p></p><p></p><p></p><p>But that's not ideal, either. I don't like just sauntering vaguely from adventure to adventure; I adore the concept of an overarching plot line a bit too much. There's scope in fantasy gaming for sauntering vaguely - after all, did Conan not saunter vaguely toward the throne of Aquilonia? - but I prefer to adventure and DM in plotlines.</p><p></p><p>Or maybe it's more like a episode-based TV program with a definite story-arc. Like the latter Star Trek series: Archer's Enterprise is a good example of that. Definitely episodic, each of which can (sort of) stand alone as adventures. But they each are a chapter in the story-arc.</p><p></p><p>Am I making any sense at all?</p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 6710030, member: 6788812"] Cripes, I can't decide. I don't DM anymore, thank goodness, but I'd probably go A. I don't have time to world-build and tweak and modify and and and. Having it all in One Big Book is a boon for the time-strapped DM. At the same time, those can be really railroady. There's not a lot of scope for the players burning down Daggerford, chucking the plotline and striking out toward Kara-Tur. I don't like to be railroaded as a player, and I hate doing it as a DM. I find that the One Big Book adventures are more like a novel, where only the author really has any input on what can possibly happen. I think RPGs should be more collaborative than that. I don't want just Weis and Hickman's story input to command what happens. I want the input of the folks playing Raistlin, Caramon, Tika, Sturm, etc. to also influence where the story goes. In other words, if they [B]do[/B] burn down Daggerford and decide to go debauch in Baldur's Gate, I need to be able to work that into the story, while still getting them to seek to end the Tyranny of Dragons. Does that make sense? So I should probably go with But that's not ideal, either. I don't like just sauntering vaguely from adventure to adventure; I adore the concept of an overarching plot line a bit too much. There's scope in fantasy gaming for sauntering vaguely - after all, did Conan not saunter vaguely toward the throne of Aquilonia? - but I prefer to adventure and DM in plotlines. Or maybe it's more like a episode-based TV program with a definite story-arc. Like the latter Star Trek series: Archer's Enterprise is a good example of that. Definitely episodic, each of which can (sort of) stand alone as adventures. But they each are a chapter in the story-arc. Am I making any sense at all? [/QUOTE]
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