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General Tabletop Discussion
*Pathfinder & Starfinder
Which would you rather have in your party?
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<blockquote data-quote="Endur" data-source="post: 1679033" data-attributes="member: 3346"><p>The Half-Celestial Template (ECL +4) is far more powerful than the leadership feat. </p><p></p><p>Give me a Paladin 10 Half-Celestial over the Paladin 10 and the Cleric 8 anyday.</p><p></p><p>Don't listen to the people talking about buff spells; most durations were nerfed in 3.5. The rest of the buff spells can be easily dispelled or take too much time to cast. The Celestial abilities are always on.</p><p></p><p>Wings. (non-dispellable flight, Doubling charge speed)</p><p>Natural AC +1.</p><p>Daylight at will.</p><p>Another Smite Evil 1/day.</p><p>A bunch of spell-like abilities, including Holy Smite and Cure Serious Wounds. At level 11, get Holy Word (Cleric doesn't get until level 13).</p><p>Darkvision</p><p>resistance 10 to acid, electricity, and cold. </p><p>Damage Reduction 5/magic</p><p>Spell Resistance 20</p><p>+4 save vs. poison</p><p>Str +4, Dex +2, Con +4, Int +2, Wis +4, Chr +4</p></blockquote><p></p>
[QUOTE="Endur, post: 1679033, member: 3346"] The Half-Celestial Template (ECL +4) is far more powerful than the leadership feat. Give me a Paladin 10 Half-Celestial over the Paladin 10 and the Cleric 8 anyday. Don't listen to the people talking about buff spells; most durations were nerfed in 3.5. The rest of the buff spells can be easily dispelled or take too much time to cast. The Celestial abilities are always on. Wings. (non-dispellable flight, Doubling charge speed) Natural AC +1. Daylight at will. Another Smite Evil 1/day. A bunch of spell-like abilities, including Holy Smite and Cure Serious Wounds. At level 11, get Holy Word (Cleric doesn't get until level 13). Darkvision resistance 10 to acid, electricity, and cold. Damage Reduction 5/magic Spell Resistance 20 +4 save vs. poison Str +4, Dex +2, Con +4, Int +2, Wis +4, Chr +4 [/QUOTE]
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Which would you rather have in your party?
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