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*Pathfinder & Starfinder
Which would you rather have in your party?
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<blockquote data-quote="Lord Pendragon" data-source="post: 1682010" data-attributes="member: 707"><p>I agree. Before you consider the LA, Half-Celestial is very synergetic with the paladin class, which is heavily dependent on pretty much every stat except Int and to a lesser extent, Dex. So the bonuses, plus the flavor, attracted me to the template. However, at a +4 LA, that means giving up 4d10 hp (so the hp gained from con are a wash,) -4 BAB (Ouch! +4 to strength won't make up for <em>that</em>!) -a factor of 4 from Lay on Hands (which means the half-celestial's Lay on Hands is actually worse compared to an equivalent ECL paladin)...a weaker mount...it just isn't worth it. +3 would be questionable, +2 a strong choice, and +1 overpowered, or it seems to me.I originally thought it was +3 (wasn't it in 3.0?) and it still seems like an underpowered choice. You lose a <em>lot</em> for what you gain. +2 may be stronger than balanced, though, so I'm not sure what to make of it.Exactly. If I can use Leadership to gain a template, everyone can. This is one of the reasons I decided against it. The DM might as well hand out free levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />Wow. Our half-orc fighter regularly outdamages the paladin, usually by double or triple the amount of damage. Of course, our game is a dungeon-crawl, so combat is the central focus of the game, which is of course where the fighter shines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1682010, member: 707"] I agree. Before you consider the LA, Half-Celestial is very synergetic with the paladin class, which is heavily dependent on pretty much every stat except Int and to a lesser extent, Dex. So the bonuses, plus the flavor, attracted me to the template. However, at a +4 LA, that means giving up 4d10 hp (so the hp gained from con are a wash,) -4 BAB (Ouch! +4 to strength won't make up for [i]that[/i]!) -a factor of 4 from Lay on Hands (which means the half-celestial's Lay on Hands is actually worse compared to an equivalent ECL paladin)...a weaker mount...it just isn't worth it. +3 would be questionable, +2 a strong choice, and +1 overpowered, or it seems to me.I originally thought it was +3 (wasn't it in 3.0?) and it still seems like an underpowered choice. You lose a [i]lot[/i] for what you gain. +2 may be stronger than balanced, though, so I'm not sure what to make of it.Exactly. If I can use Leadership to gain a template, everyone can. This is one of the reasons I decided against it. The DM might as well hand out free levels. :pWow. Our half-orc fighter regularly outdamages the paladin, usually by double or triple the amount of damage. Of course, our game is a dungeon-crawl, so combat is the central focus of the game, which is of course where the fighter shines. :p [/QUOTE]
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