Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
While making my very first adventure...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Woas" data-source="post: 1350286" data-attributes="member: 16317"><p>You could do a few things based on how you and the players feel.</p><p></p><p>Here are a few ideas:</p><p></p><p>- Go right ahead on making a large world with any size backstory, history, culture, geopgraphy, etc. If you are all new to the game, there is a large chance that the players will move out naturally. When they first begin they might not have the ambition or forthought to pick up their bags and start a journey. So just go with the flow.</p><p></p><p>- Create a large world with any size backstory, history, culture, geography, etc. Except put some sort of physical (or maybe magical) barriers that prevent the players from traveling outside a certain area without reaching a certain level. Thus allowing the players to get some levels and learn. Some examples could be: The game starts on an island area and the players need to get to a high enough level were they can afford their own boat or cast a teleport spell to get to the main land. The game starts in a mountain valley area. The mountains around the valley are very dangerous and they players would not be able to venture through them until at least 7th or so level (assuming you guys are starting at 1st or lower levels). The game starts in an underground environment. There is no way to go to the surface without going through a magical teleportation portal. The only way to use the portal is by completing some handy quests you create or use and in the favor of the portal keeper or something, or find the lost portal key... ::shrug::</p><p></p><p>- Start small. You can always add things to it. A catographer just came into town with news of a new frontier. A ship pulled into port looking for crew and the players reach a new area to explore after they 'finish' the small area you create from them to learn in.</p><p></p><p>- Do both. Try a few random dungeon crawls. Let the players experience combat. Then try a few roleplayed/non-combat encounters that link the dungeon crawls. Very simple stuff. All you need is a small hamlet, a town mayor, a town guard capitan, a shop keeper and a few townsfolks with some lost heirlooms or something. After that, have time progress a few years and 're-start' the campaign/game in a new area, basically your world you originally created. The players learned the ropes and moved on.</p><p></p><p>Hope that helps...</p></blockquote><p></p>
[QUOTE="Woas, post: 1350286, member: 16317"] You could do a few things based on how you and the players feel. Here are a few ideas: - Go right ahead on making a large world with any size backstory, history, culture, geopgraphy, etc. If you are all new to the game, there is a large chance that the players will move out naturally. When they first begin they might not have the ambition or forthought to pick up their bags and start a journey. So just go with the flow. - Create a large world with any size backstory, history, culture, geography, etc. Except put some sort of physical (or maybe magical) barriers that prevent the players from traveling outside a certain area without reaching a certain level. Thus allowing the players to get some levels and learn. Some examples could be: The game starts on an island area and the players need to get to a high enough level were they can afford their own boat or cast a teleport spell to get to the main land. The game starts in a mountain valley area. The mountains around the valley are very dangerous and they players would not be able to venture through them until at least 7th or so level (assuming you guys are starting at 1st or lower levels). The game starts in an underground environment. There is no way to go to the surface without going through a magical teleportation portal. The only way to use the portal is by completing some handy quests you create or use and in the favor of the portal keeper or something, or find the lost portal key... ::shrug:: - Start small. You can always add things to it. A catographer just came into town with news of a new frontier. A ship pulled into port looking for crew and the players reach a new area to explore after they 'finish' the small area you create from them to learn in. - Do both. Try a few random dungeon crawls. Let the players experience combat. Then try a few roleplayed/non-combat encounters that link the dungeon crawls. Very simple stuff. All you need is a small hamlet, a town mayor, a town guard capitan, a shop keeper and a few townsfolks with some lost heirlooms or something. After that, have time progress a few years and 're-start' the campaign/game in a new area, basically your world you originally created. The players learned the ropes and moved on. Hope that helps... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
While making my very first adventure...
Top