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Community
General Tabletop Discussion
*Pathfinder & Starfinder
While total defensive do you threaten adjacent squares? Flank?
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<blockquote data-quote="ARandomGod" data-source="post: 1778527" data-attributes="member: 17296"><p>Actually, that's my reasoning behind why the total defensive fighter would still be a flanker. He can look at you and see that you're not currently attacking... he has to look to see this. </p><p></p><p>He can then take his attention away. Wait, if he does this then can't you just stab him flatfooted? He did, as you just implied, taked his attention away. Announced that he's not going to make any defense against you at all? The answer, no, you cannot do this because you've announced that for the next six seconds you won't. However, you have to commit in six second intervals in the game because it is indeed a game, and needs to be broken up into intervals. Therefore if he can glance and tell you've not going to attack, and therefore doesn't need to be glancing the entire round to see if you've ready to move from defense to attack, then you should be granted a similiar amount of preknowledge of time and know whether or not you need to commit that time to defence. Or to say, it really is an unrealistic amount of prescience for him to know that you're not going to do anything for six seconds, even if you can't. </p><p></p><p>Sure, IRL a defensive stance is obvious. AND in real life if you ignored a professional swordsman for six seconds because of the way he was standing in a fight you would end up very, very dead. It doesn't take a full six seconds to decide that you're being ignored and cut out the other guy's kidneys.</p><p></p><p>Now, in game terms you should go from defensive stance to offensive stance to defensive stance and back several times in the six seconds that makes up a round. All I'm saying is that the actual characters in the game shouldn't know that you've set aside this six seconds to not even attempt a real attack. They don't "know" that you're in total defense, it looks to them like any other stance, you just for some reason never went into an offensive stance that turn, which allowed for even an higher defense bonus.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1778527, member: 17296"] Actually, that's my reasoning behind why the total defensive fighter would still be a flanker. He can look at you and see that you're not currently attacking... he has to look to see this. He can then take his attention away. Wait, if he does this then can't you just stab him flatfooted? He did, as you just implied, taked his attention away. Announced that he's not going to make any defense against you at all? The answer, no, you cannot do this because you've announced that for the next six seconds you won't. However, you have to commit in six second intervals in the game because it is indeed a game, and needs to be broken up into intervals. Therefore if he can glance and tell you've not going to attack, and therefore doesn't need to be glancing the entire round to see if you've ready to move from defense to attack, then you should be granted a similiar amount of preknowledge of time and know whether or not you need to commit that time to defence. Or to say, it really is an unrealistic amount of prescience for him to know that you're not going to do anything for six seconds, even if you can't. Sure, IRL a defensive stance is obvious. AND in real life if you ignored a professional swordsman for six seconds because of the way he was standing in a fight you would end up very, very dead. It doesn't take a full six seconds to decide that you're being ignored and cut out the other guy's kidneys. Now, in game terms you should go from defensive stance to offensive stance to defensive stance and back several times in the six seconds that makes up a round. All I'm saying is that the actual characters in the game shouldn't know that you've set aside this six seconds to not even attempt a real attack. They don't "know" that you're in total defense, it looks to them like any other stance, you just for some reason never went into an offensive stance that turn, which allowed for even an higher defense bonus. [/QUOTE]
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While total defensive do you threaten adjacent squares? Flank?
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