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General Tabletop Discussion
*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="TwinBahamut" data-source="post: 3888778" data-attributes="member: 32536"><p>I can't say I think anyone should point to Mike Mearls' Iron Heroes as an example of good implementation of heavy armor...</p><p></p><p>In Iron Heroes, only two classes can even use heavy armor (the Armiger and the Man at Arms), and the severe penalties for wearing heavy armor made wearing such armor a very poor choice. The only reason an Armiger can even function is because he treats heavy armor like it was medium or light armor. Also, the variable DR made armor unreliable, and the Armiger is practically beaten at his own role by a Berserker who has taken armor feats to improve his natural DR (armor beaten out by armor-hard <em>skin</em>).</p><p></p><p>That aside, I think that at the very least, the whole system of armor can be simplified and abstracted a bit. Instead of platemail, chainmail, half-plate, scalemail, banded mail, etc, there should probably just be no armor, light armor, medium armor, and heavy armor. The current situation, in which there are many types of armor for each category, seems to be a redundant choice, especially since there is just about a single viable option among each category. Also, it will free people up to describe their armor how they would prefer.</p><p></p><p>Also, it may be an odd desire, but I wouldn't mind seeing options that allow a character to wear forms of full plate which are heavy and strong far beyond what people in the real world would be able to function in. It would be a nice touch for those of us who like to see fighters who have super-human abilities.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3888778, member: 32536"] I can't say I think anyone should point to Mike Mearls' Iron Heroes as an example of good implementation of heavy armor... In Iron Heroes, only two classes can even use heavy armor (the Armiger and the Man at Arms), and the severe penalties for wearing heavy armor made wearing such armor a very poor choice. The only reason an Armiger can even function is because he treats heavy armor like it was medium or light armor. Also, the variable DR made armor unreliable, and the Armiger is practically beaten at his own role by a Berserker who has taken armor feats to improve his natural DR (armor beaten out by armor-hard [i]skin[/i]). That aside, I think that at the very least, the whole system of armor can be simplified and abstracted a bit. Instead of platemail, chainmail, half-plate, scalemail, banded mail, etc, there should probably just be no armor, light armor, medium armor, and heavy armor. The current situation, in which there are many types of armor for each category, seems to be a redundant choice, especially since there is just about a single viable option among each category. Also, it will free people up to describe their armor how they would prefer. Also, it may be an odd desire, but I wouldn't mind seeing options that allow a character to wear forms of full plate which are heavy and strong far beyond what people in the real world would be able to function in. It would be a nice touch for those of us who like to see fighters who have super-human abilities. [/QUOTE]
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Community
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*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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