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General Tabletop Discussion
*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="Geron Raveneye" data-source="post: 3889132" data-attributes="member: 2268"><p>Looking at how damage potential scales in comparison to attack bonuses with monsters and NPCs in 3E, it definitely would make armor even less valuable than it is already. Taking off 8 points of a +18 attack bonus is a lot better than taking 8 points off 21 points of average damage, especially when you figure in Power Attack and crits. Hit points are what keep escalating damage at bay, AC bonuses keep damage from actually getting through. If I have 100 hit points, and something dishes out 20 points of damage on average per hit, I'd rather it not HIT that often than it hitting me more often but then making only 12 points of damage.</p><p></p><p>If you add some kind of level-based Defense bonus into the mix, it might work better, but then you end up with too many hit points on higher levels to keep battles quick. Personally I'd prefer armor convert part of the damage to subdual damage, while classes gain some level-based Defense bonus. I liked the Defense bonus concept in <em>Wheel of Time D20</em>, for example, especially with the Armor Compatibility feats alongside.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3889132, member: 2268"] Looking at how damage potential scales in comparison to attack bonuses with monsters and NPCs in 3E, it definitely would make armor even less valuable than it is already. Taking off 8 points of a +18 attack bonus is a lot better than taking 8 points off 21 points of average damage, especially when you figure in Power Attack and crits. Hit points are what keep escalating damage at bay, AC bonuses keep damage from actually getting through. If I have 100 hit points, and something dishes out 20 points of damage on average per hit, I'd rather it not HIT that often than it hitting me more often but then making only 12 points of damage. If you add some kind of level-based Defense bonus into the mix, it might work better, but then you end up with too many hit points on higher levels to keep battles quick. Personally I'd prefer armor convert part of the damage to subdual damage, while classes gain some level-based Defense bonus. I liked the Defense bonus concept in [i]Wheel of Time D20[/i], for example, especially with the Armor Compatibility feats alongside. [/QUOTE]
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Community
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. . . while you're at it. . . Fix heavy armor!
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