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. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="mach1.9pants" data-source="post: 3890185" data-attributes="member: 55946"><p>I think heavy encumbrance does reduce your walking speed in the long term. However, a fit person can easily run but not really sprint in full plate- the BBC did a great documentary on it. People in full harness could do anything all the fighting and running and jumping without much problems, however they couldn't do it for long. The guys had a fight, and the super fit one in plate was a wreck after about 5 mins on nonstop combat with 3 other guys. Totally overheated and exhausted. No one travelled in plate they got dressed up for combat only. </p><p>I house rule no sprinting in heavy armour (sprinting is speed x5 in my games) and only 1 round plus con bonus of running before you cannot run (at x4) any more without a check for being fatigued. Combat for longer than 3 mins plus your con modifier also makes you fatigued. Overland travel is done at the normal 920' equiv) movement rate.</p><p>But to balance this someone in plate is pretty impossible to injure for anybody of lowish levels- I use Defence scores, wound points/hit points and armour as DR!</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 3890185, member: 55946"] I think heavy encumbrance does reduce your walking speed in the long term. However, a fit person can easily run but not really sprint in full plate- the BBC did a great documentary on it. People in full harness could do anything all the fighting and running and jumping without much problems, however they couldn't do it for long. The guys had a fight, and the super fit one in plate was a wreck after about 5 mins on nonstop combat with 3 other guys. Totally overheated and exhausted. No one travelled in plate they got dressed up for combat only. I house rule no sprinting in heavy armour (sprinting is speed x5 in my games) and only 1 round plus con bonus of running before you cannot run (at x4) any more without a check for being fatigued. Combat for longer than 3 mins plus your con modifier also makes you fatigued. Overland travel is done at the normal 920' equiv) movement rate. But to balance this someone in plate is pretty impossible to injure for anybody of lowish levels- I use Defence scores, wound points/hit points and armour as DR! [/QUOTE]
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. . . while you're at it. . . Fix heavy armor!
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