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General Tabletop Discussion
*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="Irda Ranger" data-source="post: 3890307" data-attributes="member: 1003"><p>Except ArmoredSaint, who actually owns and has worn accurate replicas of real plate armor.</p><p></p><p></p><p>I don't think <em>A Connecticut Yankee in King Arthur's Court</em> (the source, as far as I can tell, of these winch theories) is a legitimate source for this discussion, seeing as how it was Mark Twain's purpose to amuse his readers, rather than inform them.</p><p></p><p></p><p>I suppose anything is possible, but any knight so encumbered would be an easy target to simply being knocked prone on the battlefield and picked off at will by someone on his feet.</p><p></p><p></p><p>Eh, not to me, though partly that's because prefer level-based Defense and Armor as DR.</p><p></p><p>But mainly, I see relying on natural dexterity to defend yourself as a "fallback" for "Oh crap, I don't have my armor." There is no remotely realistic example I can think of where a warrior who had access to armor willingly chose to forgo its use for the 'benefit' of being less encumbered. Ninjas and other stealthy types, sure - but not warriors.</p><p></p><p></p><p>I knew someone would give me lip for that comment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But more seriously, I think that in a roleplaying game, being "realistic" isn't the best word to use, but being "internally consistent" is. And since D&D has not posited that weapons or steel armor have different properties in D&D-world than they do in the "real world", than "realistic" and "internally consistent" are the same thing. Obviously there is no way to "realistically" model a <em>Fireball</em> or an elf's racial abilities.</p><p></p><p>But unlike an elf or a <em>Fireball</em>, swords and armor actually exist in the real world, so I just figure that (unless specifically stated otherwise), they work the same in D&D world as they do in the real world. That's part of what makes D&D the game it is. There has to be some element of emulation in the game experience, even if just to give people a frame of reference to know the differences when they see them.</p><p></p><p>So, yeah, if D&D is going to be a tabletop RPG where you pretend to be Aragorn or Gimli (who wore armor and wielded weapons not unlike our own - except when they were magic), being "realistic" IS an important consideration.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3890307, member: 1003"] Except ArmoredSaint, who actually owns and has worn accurate replicas of real plate armor. I don't think [I]A Connecticut Yankee in King Arthur's Court[/I] (the source, as far as I can tell, of these winch theories) is a legitimate source for this discussion, seeing as how it was Mark Twain's purpose to amuse his readers, rather than inform them. I suppose anything is possible, but any knight so encumbered would be an easy target to simply being knocked prone on the battlefield and picked off at will by someone on his feet. Eh, not to me, though partly that's because prefer level-based Defense and Armor as DR. But mainly, I see relying on natural dexterity to defend yourself as a "fallback" for "Oh crap, I don't have my armor." There is no remotely realistic example I can think of where a warrior who had access to armor willingly chose to forgo its use for the 'benefit' of being less encumbered. Ninjas and other stealthy types, sure - but not warriors. I knew someone would give me lip for that comment. :) But more seriously, I think that in a roleplaying game, being "realistic" isn't the best word to use, but being "internally consistent" is. And since D&D has not posited that weapons or steel armor have different properties in D&D-world than they do in the "real world", than "realistic" and "internally consistent" are the same thing. Obviously there is no way to "realistically" model a [I]Fireball[/I] or an elf's racial abilities. But unlike an elf or a [I]Fireball[/I], swords and armor actually exist in the real world, so I just figure that (unless specifically stated otherwise), they work the same in D&D world as they do in the real world. That's part of what makes D&D the game it is. There has to be some element of emulation in the game experience, even if just to give people a frame of reference to know the differences when they see them. So, yeah, if D&D is going to be a tabletop RPG where you pretend to be Aragorn or Gimli (who wore armor and wielded weapons not unlike our own - except when they were magic), being "realistic" IS an important consideration. [/QUOTE]
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. . . while you're at it. . . Fix heavy armor!
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