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*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="Gort" data-source="post: 3892229" data-attributes="member: 11239"><p>Keep in mind though, that Star Wars D20 armour rules have always discouraged the use of armour, except at low levels, or for "mooks". The armour bonus doesn't stack with your own class bonus, so some armour has no effect on some characters. (Han Solo, for instance, doesn't get a higher AC when he puts on a stormtrooper suit)</p><p></p><p>D&D on the other hand, is designed to encourage pretty much all characters wearing armour of some kind or another, so the rules may well be different.</p><p></p><p></p><p>To be honest, against normal weapons I'd like to see heavy armour be the absolute king of defense - there was a reason why everyone who could afford it was wearing it, after all. However, considering the threats D&D adventurers face, many of them aren't really defeated by armour. The club of a giant should absolutely pulverise anyone it actually hits, plate mail or not. In that situation, dodging out of the way should be the key, and lighter armour would make that easier.</p><p></p><p>If there were some rules whereby your average swordsman who hits your AC gets to roll against your fortitude defense (aided by your plate mail) but the giant gets to roll against your reflex defense (aided by your DEX score) that'd be pretty cool.</p></blockquote><p></p>
[QUOTE="Gort, post: 3892229, member: 11239"] Keep in mind though, that Star Wars D20 armour rules have always discouraged the use of armour, except at low levels, or for "mooks". The armour bonus doesn't stack with your own class bonus, so some armour has no effect on some characters. (Han Solo, for instance, doesn't get a higher AC when he puts on a stormtrooper suit) D&D on the other hand, is designed to encourage pretty much all characters wearing armour of some kind or another, so the rules may well be different. To be honest, against normal weapons I'd like to see heavy armour be the absolute king of defense - there was a reason why everyone who could afford it was wearing it, after all. However, considering the threats D&D adventurers face, many of them aren't really defeated by armour. The club of a giant should absolutely pulverise anyone it actually hits, plate mail or not. In that situation, dodging out of the way should be the key, and lighter armour would make that easier. If there were some rules whereby your average swordsman who hits your AC gets to roll against your fortitude defense (aided by your plate mail) but the giant gets to roll against your reflex defense (aided by your DEX score) that'd be pretty cool. [/QUOTE]
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. . . while you're at it. . . Fix heavy armor!
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