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*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="HP Dreadnought" data-source="post: 3895117" data-attributes="member: 55935"><p>Have you even played this game? </p><p></p><p>You'll notice there are plenty of other folks who managed to pick up the point of the post. There's a reason for that. . . and the reason is that heavy armor is NOT adequate as it currently operates.</p><p></p><p>If you're one of these people that believe heavy armor is a great choice currently, then you're probably wasting your time with this discussion. Nothing anybody says with regard to "fixes" is going to sway you since you disagree with the fundamental assumption of the thread.</p><p></p><p></p><p>As far as the poster who asked what my goals were in seeing the fixes. . . what I would like to see is:</p><p></p><p>1. Heavy armor optimized characters should <strong><u>ALWAYS</u></strong> be better protected than any other approach to defense. . . with respect to normal melee/missile damage. Magic damage, breath weapons, etc is something else.</p><p></p><p>2. Light/no armor characters should be less well protected, but more mobile/agile. There should be no way that they can increase their defense to be on par with a heavy armor wearer all other things being equal. (A well trained agility fighter might have better defense than a novice heavy armor wearer. . . maybe. . . but we're talking characters of equal level/resources here.)</p><p></p><p>3.. I'm fine with heavy armor restricting movement/agility. . . but the restrictions need to be commensurate with the defensive bonus/survivability increase.</p><p></p><p>4. I'm not particularly concerned about the historical properties/function of plate armor. This is fantasy. Fantasy IMO has fighters/knights that wander around in heavy armor. . even in dungeons. If you look at the old picture from the 1E PHB "A Paladin in Hell" (or the module cover of the same name) that epitomises the role of heavy armor in D&D.</p><p></p><p></p><p>I like the idea of armor as damage reduction, and think the Iron Heroes approach is a good one. It encourages people to wear as much armor as they possibly can given the other limitations they have to work with. This is as it should be IMO.</p></blockquote><p></p>
[QUOTE="HP Dreadnought, post: 3895117, member: 55935"] Have you even played this game? You'll notice there are plenty of other folks who managed to pick up the point of the post. There's a reason for that. . . and the reason is that heavy armor is NOT adequate as it currently operates. If you're one of these people that believe heavy armor is a great choice currently, then you're probably wasting your time with this discussion. Nothing anybody says with regard to "fixes" is going to sway you since you disagree with the fundamental assumption of the thread. As far as the poster who asked what my goals were in seeing the fixes. . . what I would like to see is: 1. Heavy armor optimized characters should [B][U]ALWAYS[/U][/B] be better protected than any other approach to defense. . . with respect to normal melee/missile damage. Magic damage, breath weapons, etc is something else. 2. Light/no armor characters should be less well protected, but more mobile/agile. There should be no way that they can increase their defense to be on par with a heavy armor wearer all other things being equal. (A well trained agility fighter might have better defense than a novice heavy armor wearer. . . maybe. . . but we're talking characters of equal level/resources here.) 3.. I'm fine with heavy armor restricting movement/agility. . . but the restrictions need to be commensurate with the defensive bonus/survivability increase. 4. I'm not particularly concerned about the historical properties/function of plate armor. This is fantasy. Fantasy IMO has fighters/knights that wander around in heavy armor. . even in dungeons. If you look at the old picture from the 1E PHB "A Paladin in Hell" (or the module cover of the same name) that epitomises the role of heavy armor in D&D. I like the idea of armor as damage reduction, and think the Iron Heroes approach is a good one. It encourages people to wear as much armor as they possibly can given the other limitations they have to work with. This is as it should be IMO. [/QUOTE]
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. . . while you're at it. . . Fix heavy armor!
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