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*Pathfinder & Starfinder
. . . while you're at it. . . Fix heavy armor!
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<blockquote data-quote="Warbringer" data-source="post: 3901180" data-attributes="member: 14391"><p>Regarding Mearls' comments: hogwash</p><p></p><p>DR no more slows down combat than looking up the AC of armor or the damage a wepaon does. Seriously, come what level of math are we talking hear - 3rd grade!</p><p></p><p>As to the variable damage argument: all damage is variable!</p><p></p><p>The problem is going to be that if AC bonus remains the same, such as +8 full plate, +3 shield, coupled wit reflex (basically dex + 1/2 level) then the attack vs defense curve is completely out of alignment. </p><p></p><p>This means, increasing attack through heavy feats (maybe skill focus +5 - ala saga -<em> which IMHO is horrible</em>) or armor bonus collapse down to +5 max, and shields do something else apart from AC bonus.</p><p></p><p>Changing the nature of armor was good opportunity for 4e. Oh well</p></blockquote><p></p>
[QUOTE="Warbringer, post: 3901180, member: 14391"] Regarding Mearls' comments: hogwash DR no more slows down combat than looking up the AC of armor or the damage a wepaon does. Seriously, come what level of math are we talking hear - 3rd grade! As to the variable damage argument: all damage is variable! The problem is going to be that if AC bonus remains the same, such as +8 full plate, +3 shield, coupled wit reflex (basically dex + 1/2 level) then the attack vs defense curve is completely out of alignment. This means, increasing attack through heavy feats (maybe skill focus +5 - ala saga -[I] which IMHO is horrible[/I]) or armor bonus collapse down to +5 max, and shields do something else apart from AC bonus. Changing the nature of armor was good opportunity for 4e. Oh well [/QUOTE]
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. . . while you're at it. . . Fix heavy armor!
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