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Whiney players....
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<blockquote data-quote="Slaygrim" data-source="post: 4018743" data-attributes="member: 59401"><p>(edit: For more information, read post #76 by me)</p><p></p><p>I've got a player in my group who is the BIGGEST whiner, and I can't stand it. The biggest problem is that he is the only other person who will DM with me, so having him around is the only way I actually get to play a character.</p><p></p><p>This guy whines CONSTANTLY.</p><p></p><p>If faced with an opponant or battle that appears too tough for him, he will whine saying it's too strong of a battle and that there is no way his character would fight this battle. Such as recently, the party is 4 10th level characters and they had to battle a 19th level wizard, a 16th level sorcerer, a 15th level wizard, a beholder, and a runic guardian. Of course this battle does appear to be too powerful, the gaming group completely forgot (I have no idea how) that the previous adventure the PC's learned that the 15th level wizard was actually a spy out to stop this 19th level wizards plot. So the entire time before the battle, all I hear is whining. <em>"Oh this is too powerful, we are out of our leagues. My character wouldn't fight this, he'd just walk away." </em> and all of this junk. But of course the other PC's are going forward and fighting the battle so he reluctantly goes along.</p><p></p><p>When the battle begins the 15th level wizard "enemy" immediately turns on his allies and aids the PC's in the battle. The battle actually secludes the main enemy from the battle (as was planned by me from the start) as he had to work on a ritual. Thus it ended up being the 4 PC's and this 15th level wizard traitor against a 16th level sorcerer, a beholder, and a runic guardian. In the end the battle went quick. The sorcerer failed his save against prismatic spray and turned to stone on the first exchange, and the PC's destroyed the beholder and the runic guardian within two rounds. This lead to the final battle which included all PC's + the 15th level wizard against the 19th level wizard. Again, that player starts whining saying that once this wizard casts time stop they are all done for. I wanted to rip my hair out.</p><p></p><p>And it's not just this. It gets worse. If a battle happens, such as when the characters were 9th level, they were ambushed by a gang of bandit rogues, about 20 of them. These rogues were all 3rd level. The real plot behind this battle was that it was arranged by a powerful assassin to study how the PC's respond to stealthy assailants. Well this problem player walked through the battle with ease, and then was complaining that it was too easy and that I shouldn't have thrown this battle into the game. *grrrrr*</p><p></p><p>It get's worse. While exploring an ancient Netherese Ruins the place was guarded by multiple Iron Golems. His character, a spellcaster, clearly was useless offensively as the Iron Golems are immune to most forms of magic. Thus, he was delegated to the role of the "buffer", having to cast spells that suped up the fighters. Throughout the entire dungeon there were spots still guarded by Iron Golems. This player once again began complaining about how he can't "ever" do anything in battle, that I keep arranging battles where he is useless and how it's not fun for him. Forget that this was a sealed dungeon that no one had entered in over 2000 years and that nothing outside of undead or constructs would exist in there, it doesn't matter. What matters is that I didn't arrange for the place to be filled with more than constructs... at least until the end of the dungeon where they did end up fighting undead... only then the undead had spell resistance that was hard to overcome, so he complained about that too. <em>"There's NOTHING I can do. I need to roll of 16+ to beat his spell resistance. That's stupid. I guess I'll just back up and stand there."</em></p><p></p><p>You think that's bad? Heaven forbid the guy gets hit by a Mordenkainens Disjunction and loses magical items. It's time to turn his character around and head back to town, forsaking his quest because he doesn't have his items.</p><p></p><p>This was mostly just a rant. He's taking over DMing now, so I won't have to put up with it for awhile. I get to play and I am really resisting the urge to give him loads of trouble and a taste of his own medicine.</p></blockquote><p></p>
[QUOTE="Slaygrim, post: 4018743, member: 59401"] (edit: For more information, read post #76 by me) I've got a player in my group who is the BIGGEST whiner, and I can't stand it. The biggest problem is that he is the only other person who will DM with me, so having him around is the only way I actually get to play a character. This guy whines CONSTANTLY. If faced with an opponant or battle that appears too tough for him, he will whine saying it's too strong of a battle and that there is no way his character would fight this battle. Such as recently, the party is 4 10th level characters and they had to battle a 19th level wizard, a 16th level sorcerer, a 15th level wizard, a beholder, and a runic guardian. Of course this battle does appear to be too powerful, the gaming group completely forgot (I have no idea how) that the previous adventure the PC's learned that the 15th level wizard was actually a spy out to stop this 19th level wizards plot. So the entire time before the battle, all I hear is whining. [I]"Oh this is too powerful, we are out of our leagues. My character wouldn't fight this, he'd just walk away." [/I] and all of this junk. But of course the other PC's are going forward and fighting the battle so he reluctantly goes along. When the battle begins the 15th level wizard "enemy" immediately turns on his allies and aids the PC's in the battle. The battle actually secludes the main enemy from the battle (as was planned by me from the start) as he had to work on a ritual. Thus it ended up being the 4 PC's and this 15th level wizard traitor against a 16th level sorcerer, a beholder, and a runic guardian. In the end the battle went quick. The sorcerer failed his save against prismatic spray and turned to stone on the first exchange, and the PC's destroyed the beholder and the runic guardian within two rounds. This lead to the final battle which included all PC's + the 15th level wizard against the 19th level wizard. Again, that player starts whining saying that once this wizard casts time stop they are all done for. I wanted to rip my hair out. And it's not just this. It gets worse. If a battle happens, such as when the characters were 9th level, they were ambushed by a gang of bandit rogues, about 20 of them. These rogues were all 3rd level. The real plot behind this battle was that it was arranged by a powerful assassin to study how the PC's respond to stealthy assailants. Well this problem player walked through the battle with ease, and then was complaining that it was too easy and that I shouldn't have thrown this battle into the game. *grrrrr* It get's worse. While exploring an ancient Netherese Ruins the place was guarded by multiple Iron Golems. His character, a spellcaster, clearly was useless offensively as the Iron Golems are immune to most forms of magic. Thus, he was delegated to the role of the "buffer", having to cast spells that suped up the fighters. Throughout the entire dungeon there were spots still guarded by Iron Golems. This player once again began complaining about how he can't "ever" do anything in battle, that I keep arranging battles where he is useless and how it's not fun for him. Forget that this was a sealed dungeon that no one had entered in over 2000 years and that nothing outside of undead or constructs would exist in there, it doesn't matter. What matters is that I didn't arrange for the place to be filled with more than constructs... at least until the end of the dungeon where they did end up fighting undead... only then the undead had spell resistance that was hard to overcome, so he complained about that too. [I]"There's NOTHING I can do. I need to roll of 16+ to beat his spell resistance. That's stupid. I guess I'll just back up and stand there."[/I] You think that's bad? Heaven forbid the guy gets hit by a Mordenkainens Disjunction and loses magical items. It's time to turn his character around and head back to town, forsaking his quest because he doesn't have his items. This was mostly just a rant. He's taking over DMing now, so I won't have to put up with it for awhile. I get to play and I am really resisting the urge to give him loads of trouble and a taste of his own medicine. [/QUOTE]
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