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<blockquote data-quote="werk" data-source="post: 4028454" data-attributes="member: 29663"><p>The player seems to know the level and CR of opponents, which is really the problem. Are you telling the players that their enemy is a 19th level necromancer or do you say he is a powerful necromancer?</p><p></p><p>The fact is that you can dramatically reduce the challenge level of an encounter with other variables, and that is easily within the power of a DM. A great example of this is low level PCs dropping a stalactite to kill a sleeping dragon (or I2k's example). It makes for epic play at non epic levels...basically DM supplied luck.</p><p></p><p>It seems to me the best solution is to keep the player in the dark as much as possible, his meta is getting in the way of his game.</p><p></p><p></p><p>If you are trading off DMing, make sure you have two separate campaigns.</p></blockquote><p></p>
[QUOTE="werk, post: 4028454, member: 29663"] The player seems to know the level and CR of opponents, which is really the problem. Are you telling the players that their enemy is a 19th level necromancer or do you say he is a powerful necromancer? The fact is that you can dramatically reduce the challenge level of an encounter with other variables, and that is easily within the power of a DM. A great example of this is low level PCs dropping a stalactite to kill a sleeping dragon (or I2k's example). It makes for epic play at non epic levels...basically DM supplied luck. It seems to me the best solution is to keep the player in the dark as much as possible, his meta is getting in the way of his game. If you are trading off DMing, make sure you have two separate campaigns. [/QUOTE]
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