Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Whiney players....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4028676" data-attributes="member: 704"><p>I suspect the Whiner has a play style that skews towards the tactical side of things, and that you run a game that skews towards narrative gaming.</p><p></p><p>He seems to expect that you wont put fights in the game unless the fight its self is a level appropriate challenge, something that is not overwhelmingly difficult, but not a cakewalk either. Being the DM, he does not have the benefit of knowing what is fully going on, so the low level bandit fight would seem like a waste of time. Forgetting about the traitor is the sort of thing I tend to deal with by having my players throw semi-trivial Int checks so I can remind them of things their character ought to know. My players wont remember something that happened 3 games previous and 2 months ago, but I will.</p><p></p><p>But the dungeon of Golems and High spell resistance monsters? I would be quite angry as a player if I was in an adventure where nearly every monster I faced was immune to what I could do. As a DM, I avoid running games where the challenges are tailored to exploit the party's weaknesses or where the game would call for a Rogue if my players are a Fighter, a Ranger, a Sorcerer and a Cleric. Stocking the dungeon with monsters that do not need food and could be functioning after several thousand years is Ok from a narrative standpoint, but not from a gameplay standpoint. I think I would have thrown in some other monsters for which time would not be an issue, like Demons, Devils, Elementals, misc Undead (sans high spell resistance), Gargoyles, or creatures subjected to something like a Bind spell that would be in stasis until someone entered. Not that I would not use the Golems, I just would avoid All Golems All the Time.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4028676, member: 704"] I suspect the Whiner has a play style that skews towards the tactical side of things, and that you run a game that skews towards narrative gaming. He seems to expect that you wont put fights in the game unless the fight its self is a level appropriate challenge, something that is not overwhelmingly difficult, but not a cakewalk either. Being the DM, he does not have the benefit of knowing what is fully going on, so the low level bandit fight would seem like a waste of time. Forgetting about the traitor is the sort of thing I tend to deal with by having my players throw semi-trivial Int checks so I can remind them of things their character ought to know. My players wont remember something that happened 3 games previous and 2 months ago, but I will. But the dungeon of Golems and High spell resistance monsters? I would be quite angry as a player if I was in an adventure where nearly every monster I faced was immune to what I could do. As a DM, I avoid running games where the challenges are tailored to exploit the party's weaknesses or where the game would call for a Rogue if my players are a Fighter, a Ranger, a Sorcerer and a Cleric. Stocking the dungeon with monsters that do not need food and could be functioning after several thousand years is Ok from a narrative standpoint, but not from a gameplay standpoint. I think I would have thrown in some other monsters for which time would not be an issue, like Demons, Devils, Elementals, misc Undead (sans high spell resistance), Gargoyles, or creatures subjected to something like a Bind spell that would be in stasis until someone entered. Not that I would not use the Golems, I just would avoid All Golems All the Time. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whiney players....
Top