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<blockquote data-quote="Gothmog" data-source="post: 4029402" data-attributes="member: 317"><p>Maybe I've misunderstood the meaning for DMPC, but I got the impression a DMPC is an NPC the DM has accompany the group for a long period of time, and who he has a personal vested interest in. An ally for one fight (as this seems to be from what the OP said) is harly a DMPC. Are you telling me that in all your years of gaming, you've NEVER had NPCs aid the party in a fight? Heck, I can remember the 3rd adventure I ever played in 1e AD&D, we got in a pretty massive brawl in a tavern with some theives guild toughs we were trying to be sneaky and get info from, and they started mopping the ground with us. Due to the disturbance, the city guard showed up, and helped break up the fight and take prisoners. Afterwards, we talked to the guard captain, and realized he was about 5th level. We worked with the guards a few times in later adventures, but that particular guard captain was never in a fight with us again. Is that a DMPC, or a character that made sense to be there in the situation given the circumstances? Besides, there are certain situations where DMPCs can be a viable option, especially if the group is shorthanded and the players trust the DM not to abuse it. Saying a DMPC is ALWAYS badwrongfun is patently ridiculous and closeminded.</p><p></p><p>However, I do agree that a DMPC who is substantially more powerful than the group coming in repeatedly to bail them out or show off his power is obnoxious. I've been in that situation before, and its no fun. This doesn't seem to be the case here though.</p><p></p><p></p><p></p><p>How about using some conjurations that don't rely on SR against the undead? Or invisibility, flight, or other defensive measures to imporve the wizard's survivability while casting beneficial spells on the other party members who could directly fight the golems (haste, bull's strength, etc). Summonings could work great too to increase the number of combatants and take some heat off the party fighters. Even using terrain modifying spells against the golems might work- like grease, web, etc. From the way the OP described things, this was the first time or locale this had happened. His wizard had a cakewalk through the bandit encounter- and I'm guessing there have been lots of other encounters in the campaign where his blasting worked just fine. The point is the guy built a blaster wizard- a complete one-trick pony. In this situation, those tactics didn't work, and a good player tries to adapt and think of inventive ways to use his abilities. When this whiny player hit a situation where he wasn't able to directly deal tons of damage, he threw a temper tantrum and ran off to the corner to sulk. Real mature.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4029402, member: 317"] Maybe I've misunderstood the meaning for DMPC, but I got the impression a DMPC is an NPC the DM has accompany the group for a long period of time, and who he has a personal vested interest in. An ally for one fight (as this seems to be from what the OP said) is harly a DMPC. Are you telling me that in all your years of gaming, you've NEVER had NPCs aid the party in a fight? Heck, I can remember the 3rd adventure I ever played in 1e AD&D, we got in a pretty massive brawl in a tavern with some theives guild toughs we were trying to be sneaky and get info from, and they started mopping the ground with us. Due to the disturbance, the city guard showed up, and helped break up the fight and take prisoners. Afterwards, we talked to the guard captain, and realized he was about 5th level. We worked with the guards a few times in later adventures, but that particular guard captain was never in a fight with us again. Is that a DMPC, or a character that made sense to be there in the situation given the circumstances? Besides, there are certain situations where DMPCs can be a viable option, especially if the group is shorthanded and the players trust the DM not to abuse it. Saying a DMPC is ALWAYS badwrongfun is patently ridiculous and closeminded. However, I do agree that a DMPC who is substantially more powerful than the group coming in repeatedly to bail them out or show off his power is obnoxious. I've been in that situation before, and its no fun. This doesn't seem to be the case here though. How about using some conjurations that don't rely on SR against the undead? Or invisibility, flight, or other defensive measures to imporve the wizard's survivability while casting beneficial spells on the other party members who could directly fight the golems (haste, bull's strength, etc). Summonings could work great too to increase the number of combatants and take some heat off the party fighters. Even using terrain modifying spells against the golems might work- like grease, web, etc. From the way the OP described things, this was the first time or locale this had happened. His wizard had a cakewalk through the bandit encounter- and I'm guessing there have been lots of other encounters in the campaign where his blasting worked just fine. The point is the guy built a blaster wizard- a complete one-trick pony. In this situation, those tactics didn't work, and a good player tries to adapt and think of inventive ways to use his abilities. When this whiny player hit a situation where he wasn't able to directly deal tons of damage, he threw a temper tantrum and ran off to the corner to sulk. Real mature. [/QUOTE]
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