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<blockquote data-quote="Felix" data-source="post: 4035172" data-attributes="member: 3929"><p>What this paragraph means is that you are recruiting a friend to direct the game style of a game you aren't running, contrary to what the other members of the group prefer. Can you see how this may be divisive? </p><p></p><p style="margin-left: 20px"><strong>Original Post</strong></p> <p style="margin-left: 20px">I get to play and I am really resisting the urge to give him loads of trouble and a taste of his own medicine.</p><p></p><p>You may as well leave the game if this is your intention. Purposefully sabotaging someone else's game is small, petty and vindictive. Much, much worse than simply being annoying.</p><p></p><p></p><p>It's <em>his character</em>, not your story's character. Sure the encounter was part of the story, but that doesn't mean that you should expect to dictate exactly how things will work out: players screw with DMs' plans all the time, and it is the ability to adjust that measures your skill as a DM. Getting upset at a character for not doing things the way you want him to is incredibly unproductive.</p><p></p><p></p><p>A coward PC will only be roleplaying if he fights to the death? If a player blindly trusts that the DM won't kill all the characters, that's roleplaying? Ridiculous: that's metagaming. </p><p></p><p></p><p>If something appears overpowering to my PC, I am going to react to the situation based on those appearances. It is unreasonable for you to be upset with him for not wanting to rush head-long into that fight, and hypocritical to accuse him of metagaming when you suggest he should simply attack because he trusts the DM.</p><p></p><p></p><p>You attempted to mitigate the circumstances so that the participants of a 19th level, 16th level, and 15th level casters, along with two big monsters, was actually a reasonable challenge for the party. That's fine. But if the PCs take a look at that fight and balk, don't blame them: you made it look really, really tough, and that's what they're reacting to. That's what they're roleplaying. And the only reaction isn't, "They'll kill me, but I'll charge anyway in a futile gesture to save the orphans, or whomever I'm being heroic for."</p><p></p><p></p><p>You mean presenting them with an Encounter Level 18 challenge isn't common for your 10th level party? I'd hope so.</p><p></p><p></p><p>There's a difference between squeaking through in fear of your life and walking over the opponents. I hope there's some of both.</p><p></p><p></p><p>This doesn't matter so much, actually. When you power-up lower level characters, they become glass cannons. They walk over encounters of their level, but they don't have the HP or saves to survive the upper-level challenges. </p><p></p><p></p><p>This does not make them the equivalent of 15th level characters; it only makes it hard for you to challenge them without killing them.</p><p></p><p></p><p>Doesn't matter. A character's spell buffs are part of his powers and resources. That they're still up doesn't make them any more powerful, it just means they've decided to use a part of their resources to make the fight a little easier.</p><p></p><p></p><p>Considering that you have very specific ideas about exactly how they should play their character (not fighting to the death isn't roleplaying), I have a hard time convicting your player based on your description, even though I think whining is possibly the most annoying and distracting thing a player can do.</p><p></p><p></p><p></p><p style="margin-left: 20px"><strong>Original Post</strong></p> <p style="margin-left: 20px">While exploring an ancient Netherese Ruins the place was guarded by multiple Iron Golems. His character, a spellcaster, clearly was useless offensively as the Iron Golems are immune to most forms of magic. Thus, he was delegated to the role of the "buffer", having to cast spells that suped up the fighters. <strong>Throughout the entire dungeon there were spots still guarded by Iron Golems</strong>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">What matters is that I didn't arrange for the place to be filled with more than constructs... at least until the end of the dungeon where they did end up fighting undead... only then <strong>the undead had spell resistance that was hard to overcome</strong>, so he complained about that too.</p><p></p><p>This does not sound like "2 Iron Golems and the rest were undead that he could battle". Which of your descriptions is more consistent with what happened?</p></blockquote><p></p>
[QUOTE="Felix, post: 4035172, member: 3929"] What this paragraph means is that you are recruiting a friend to direct the game style of a game you aren't running, contrary to what the other members of the group prefer. Can you see how this may be divisive? [indent][b]Original Post[/b] I get to play and I am really resisting the urge to give him loads of trouble and a taste of his own medicine.[/indent] You may as well leave the game if this is your intention. Purposefully sabotaging someone else's game is small, petty and vindictive. Much, much worse than simply being annoying. It's [i]his character[/i], not your story's character. Sure the encounter was part of the story, but that doesn't mean that you should expect to dictate exactly how things will work out: players screw with DMs' plans all the time, and it is the ability to adjust that measures your skill as a DM. Getting upset at a character for not doing things the way you want him to is incredibly unproductive. A coward PC will only be roleplaying if he fights to the death? If a player blindly trusts that the DM won't kill all the characters, that's roleplaying? Ridiculous: that's metagaming. If something appears overpowering to my PC, I am going to react to the situation based on those appearances. It is unreasonable for you to be upset with him for not wanting to rush head-long into that fight, and hypocritical to accuse him of metagaming when you suggest he should simply attack because he trusts the DM. You attempted to mitigate the circumstances so that the participants of a 19th level, 16th level, and 15th level casters, along with two big monsters, was actually a reasonable challenge for the party. That's fine. But if the PCs take a look at that fight and balk, don't blame them: you made it look really, really tough, and that's what they're reacting to. That's what they're roleplaying. And the only reaction isn't, "They'll kill me, but I'll charge anyway in a futile gesture to save the orphans, or whomever I'm being heroic for." You mean presenting them with an Encounter Level 18 challenge isn't common for your 10th level party? I'd hope so. There's a difference between squeaking through in fear of your life and walking over the opponents. I hope there's some of both. This doesn't matter so much, actually. When you power-up lower level characters, they become glass cannons. They walk over encounters of their level, but they don't have the HP or saves to survive the upper-level challenges. This does not make them the equivalent of 15th level characters; it only makes it hard for you to challenge them without killing them. Doesn't matter. A character's spell buffs are part of his powers and resources. That they're still up doesn't make them any more powerful, it just means they've decided to use a part of their resources to make the fight a little easier. Considering that you have very specific ideas about exactly how they should play their character (not fighting to the death isn't roleplaying), I have a hard time convicting your player based on your description, even though I think whining is possibly the most annoying and distracting thing a player can do. [indent][b]Original Post[/b] While exploring an ancient Netherese Ruins the place was guarded by multiple Iron Golems. His character, a spellcaster, clearly was useless offensively as the Iron Golems are immune to most forms of magic. Thus, he was delegated to the role of the "buffer", having to cast spells that suped up the fighters. [b]Throughout the entire dungeon there were spots still guarded by Iron Golems[/b]. What matters is that I didn't arrange for the place to be filled with more than constructs... at least until the end of the dungeon where they did end up fighting undead... only then [b]the undead had spell resistance that was hard to overcome[/b], so he complained about that too.[/indent] This does not sound like "2 Iron Golems and the rest were undead that he could battle". Which of your descriptions is more consistent with what happened? [/QUOTE]
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