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<blockquote data-quote="Ridley's Cohort" data-source="post: 4036176" data-attributes="member: 545"><p>I was about to side with the OP, when your post brought a few telltale details that were nagging me into new focus.</p><p></p><p>On one hand, letting the Wizard suck in an adventure seems like a valid simulationist choice. But that doesn't this 19th level BBEG with friends not squishing the PCs like bugs strongly suggest exactly the opposite in campaign style?</p><p></p><p>If this is a "trust me, we'll have fun here" kind of DM, then the construct/undead reeks of failure on the part of the DM.</p><p></p><p>If this is a "it is a real rough world, you better look out for yourself", then the 19th level wizard encounter has more than a few peculiarities.</p><p></p><p>I do not condone the player's behavior -- sounds like he is an obstacle others' fun. The DM has as much right to have fun as any player. But DMs should realize that when they give mixed signals they are likely to earn a degree of grumbling from the players.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 4036176, member: 545"] I was about to side with the OP, when your post brought a few telltale details that were nagging me into new focus. On one hand, letting the Wizard suck in an adventure seems like a valid simulationist choice. But that doesn't this 19th level BBEG with friends not squishing the PCs like bugs strongly suggest exactly the opposite in campaign style? If this is a "trust me, we'll have fun here" kind of DM, then the construct/undead reeks of failure on the part of the DM. If this is a "it is a real rough world, you better look out for yourself", then the 19th level wizard encounter has more than a few peculiarities. I do not condone the player's behavior -- sounds like he is an obstacle others' fun. The DM has as much right to have fun as any player. But DMs should realize that when they give mixed signals they are likely to earn a degree of grumbling from the players. [/QUOTE]
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