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<blockquote data-quote="Slaygrim" data-source="post: 4040078" data-attributes="member: 59401"><p>I see the problem with this if it were a regular occurrence, but it is not. It was ONE battle in an ENTIRE campaign, and this final battle is setting up the next big campaign, so certain things had to happen in a certain order this one time. I do not see the problem with that. </p><p></p><p>If you think there is <u>never</u> a time and place for a battle to happen that would under normal circumstances be too tough, but under the right conditions the PC's found themselves game to the challenge, then we'll just disagree and that's that. </p><p></p><p>A lot of epic stories have situations like this. </p><p></p><p></p><p></p><p>For the eighteenth time, this is NOT TRUE. I have said this time after time after time. In the first dungeon many adventures back, there was an entire dungeon full of enemies and battles. In this dungeon there were TWO Iron Golems, and ONE Death Knight. There were still a ton of other battles where that player did plenty. There was another wizard in the party, HE had no complaints. JUST the whiner.</p><p></p><p>As for the Netherese Dungeon, the final dungeon, I already said that I went ahead and changed the vast majority of constructs over from Iron Golems to Helmed Horrors after the first dungeon BECAUSE the player didn't like facing a single battle where he couldn't use Evocation like it was going out of style the next day.</p><p></p><p>So AGAIN, your assessment is off. Imagine my frustration when you guys keep saying the same thing over and over about this and I keep on trying to set it straight but then the next post is saying the same thing, as if I never set the record straight. I imagine your patience would wear thin.</p><p></p><p></p><p></p><p><span style="font-size: 15px"><strong>SIGH.</strong></span></p><p></p><p></p><p></p><p></p><p>The PC's were aware that:</p><p></p><p>A) The dungeon was an ancient stasis tomb imprisoning an Arcanist and that it had been sealed for 2000 years.</p><p></p><p>I don't know about you, but to me, I think I'd have a fairly good idea what I would be facing; Undead, or Constructs.</p><p></p><p>B) Yes, they knew that the entrance they were taking to get into the dungeon was going to reseal itself after they entered well before going in.</p><p></p><p></p><p></p><p>Once AGAIN I do not blame every issue on this player. I have said this MULTIPLE times too. I'll not repeat it again. You're wrong here. Go back and read the last few posts to see numerous occasions where I firmly states I could have done things better.</p><p></p><p>I'm sure within the next few posts I'll end up repeating all of this again.</p></blockquote><p></p>
[QUOTE="Slaygrim, post: 4040078, member: 59401"] I see the problem with this if it were a regular occurrence, but it is not. It was ONE battle in an ENTIRE campaign, and this final battle is setting up the next big campaign, so certain things had to happen in a certain order this one time. I do not see the problem with that. If you think there is [U]never[/U] a time and place for a battle to happen that would under normal circumstances be too tough, but under the right conditions the PC's found themselves game to the challenge, then we'll just disagree and that's that. A lot of epic stories have situations like this. For the eighteenth time, this is NOT TRUE. I have said this time after time after time. In the first dungeon many adventures back, there was an entire dungeon full of enemies and battles. In this dungeon there were TWO Iron Golems, and ONE Death Knight. There were still a ton of other battles where that player did plenty. There was another wizard in the party, HE had no complaints. JUST the whiner. As for the Netherese Dungeon, the final dungeon, I already said that I went ahead and changed the vast majority of constructs over from Iron Golems to Helmed Horrors after the first dungeon BECAUSE the player didn't like facing a single battle where he couldn't use Evocation like it was going out of style the next day. So AGAIN, your assessment is off. Imagine my frustration when you guys keep saying the same thing over and over about this and I keep on trying to set it straight but then the next post is saying the same thing, as if I never set the record straight. I imagine your patience would wear thin. [SIZE=4][B]SIGH.[/B][/SIZE] The PC's were aware that: A) The dungeon was an ancient stasis tomb imprisoning an Arcanist and that it had been sealed for 2000 years. I don't know about you, but to me, I think I'd have a fairly good idea what I would be facing; Undead, or Constructs. B) Yes, they knew that the entrance they were taking to get into the dungeon was going to reseal itself after they entered well before going in. Once AGAIN I do not blame every issue on this player. I have said this MULTIPLE times too. I'll not repeat it again. You're wrong here. Go back and read the last few posts to see numerous occasions where I firmly states I could have done things better. I'm sure within the next few posts I'll end up repeating all of this again. [/QUOTE]
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