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<blockquote data-quote="TheAuldGrump" data-source="post: 4044131" data-attributes="member: 6957"><p>32+ years of GMing here - obviously we have had different experiences. I do see much that is complaint, if not whine, worthy. </p><p></p><p>The biggest is that the DM <em>should have listened</em>. Whining was a poor way of expressing a very real series of problems. Encounters that make the PCs useless, or rely on powerful NPCs and poor tactics on the bad guys parts to be survivable, are poorly designed. Having <em>all the encounters in the location</em> negate a PC's abilities is poor design. Not being willing to listen and acknowledge these are problems is poor DMing.</p><p></p><p>The problems described, and by the DM concerned, are serious enough that I likely would have left the group after the third week, if the game continued the way it has been described. It would not be worth my time and energy.</p><p></p><p>That said, yes, others gave much better advice to the DM than I did - Roguerouge in particular. For some reason the OP placing the bulk of the blame on the PC bothers me, hitting sore points from my previous experience as a player. And a part of it is realizing that the 19th level wizard should have been able to kill them all. It feels too much of a set piece rather than an encounter for the PCs to take part in.</p><p></p><p>Slaygrim might be better served looking up some good articles on adventure design, and on balancing encounters, than complaining that one of his players is complaining.</p><p></p><p>As a DM it is likely that my own flaws lie in the opposite direction - I second guess myself on whether an encounter will be fun and/or balanced for all the PCs - fretting more than it is, perhaps, worth. I do know that I have no whining players at the present time.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 4044131, member: 6957"] 32+ years of GMing here - obviously we have had different experiences. I do see much that is complaint, if not whine, worthy. The biggest is that the DM [i]should have listened[/i]. Whining was a poor way of expressing a very real series of problems. Encounters that make the PCs useless, or rely on powerful NPCs and poor tactics on the bad guys parts to be survivable, are poorly designed. Having [i]all the encounters in the location[/i] negate a PC's abilities is poor design. Not being willing to listen and acknowledge these are problems is poor DMing. The problems described, and by the DM concerned, are serious enough that I likely would have left the group after the third week, if the game continued the way it has been described. It would not be worth my time and energy. That said, yes, others gave much better advice to the DM than I did - Roguerouge in particular. For some reason the OP placing the bulk of the blame on the PC bothers me, hitting sore points from my previous experience as a player. And a part of it is realizing that the 19th level wizard should have been able to kill them all. It feels too much of a set piece rather than an encounter for the PCs to take part in. Slaygrim might be better served looking up some good articles on adventure design, and on balancing encounters, than complaining that one of his players is complaining. As a DM it is likely that my own flaws lie in the opposite direction - I second guess myself on whether an encounter will be fun and/or balanced for all the PCs - fretting more than it is, perhaps, worth. I do know that I have no whining players at the present time. The Auld Grump [/QUOTE]
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