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Whiney players....
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<blockquote data-quote="DonTadow" data-source="post: 4044638" data-attributes="member: 22622"><p>Is he really whining or thinking logically about his character? </p><p></p><p>I have a player who plays a merchant. This merchant is an adequate psion though has no combat experience. He tends to not take part in serious pc battles because its not in his characters nature. </p><p></p><p>My second question would be how on earth does your pcs know the levels of the enemies? Unless they've seen them cast a spell and then guaged it, they really shouldn't know the exact crs. Even as a gamist that's dm knowledge not player knowledge. </p><p></p><p>As advice, you also seemed to have a set plot that you needed the pcs to do in order for them to accomplish the task. This is a bit railroady and does not work with every player. Encounters should be balanced for the pcs, not the pcs and super npc. </p><p></p><p>that's not to say you can't throw powerful enemies at your pcs, you just got to leave it open enough that they have a chance against it using multiple techniques. My pcs now are fighting a series of level 20 villians (6) at an average pc level of 7. They fully could just turn around and walk away and do something else and that would be fine. They even had discussion of this. So far they've defeated 4 of them. Not to go into detail, but there were multiple ways to weaken each villain before and during the combat that hte pcs creatively thought of or took advantage of. One PC decided that a the sin of pride may have a vunerablity to mirrors another distracted the sin of gluttony with a heroe's feast. </p><p></p><p>The PCs need to have control and if they feel that their own solutions won't solve the encounter you'll get responses that they feel trapped aind such. </p><p></p><p>I'd also refrain from calling the pcs whiny. It might nto happen the way you like, but communication between the dm and pcs are a great thing to have. It lets you know how to write up and edit adventures and lets them know what your style is.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4044638, member: 22622"] Is he really whining or thinking logically about his character? I have a player who plays a merchant. This merchant is an adequate psion though has no combat experience. He tends to not take part in serious pc battles because its not in his characters nature. My second question would be how on earth does your pcs know the levels of the enemies? Unless they've seen them cast a spell and then guaged it, they really shouldn't know the exact crs. Even as a gamist that's dm knowledge not player knowledge. As advice, you also seemed to have a set plot that you needed the pcs to do in order for them to accomplish the task. This is a bit railroady and does not work with every player. Encounters should be balanced for the pcs, not the pcs and super npc. that's not to say you can't throw powerful enemies at your pcs, you just got to leave it open enough that they have a chance against it using multiple techniques. My pcs now are fighting a series of level 20 villians (6) at an average pc level of 7. They fully could just turn around and walk away and do something else and that would be fine. They even had discussion of this. So far they've defeated 4 of them. Not to go into detail, but there were multiple ways to weaken each villain before and during the combat that hte pcs creatively thought of or took advantage of. One PC decided that a the sin of pride may have a vunerablity to mirrors another distracted the sin of gluttony with a heroe's feast. The PCs need to have control and if they feel that their own solutions won't solve the encounter you'll get responses that they feel trapped aind such. I'd also refrain from calling the pcs whiny. It might nto happen the way you like, but communication between the dm and pcs are a great thing to have. It lets you know how to write up and edit adventures and lets them know what your style is. [/QUOTE]
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