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<blockquote data-quote="Xath" data-source="post: 4044700" data-attributes="member: 17040"><p>I'm curious as to how many other groups the players of this game have had experience with. The "Whiny Player" and his friend seem to have experience playing in other groups, but nothing has been mentioned about the players that agree with the GM. I've found, in general, that more "worldly" players will be more vocal about what they disagree with in a campaign, whereas, newer players or players with limited group experience are more inclined to go with the flow because they have no real basis of comparison. </p><p></p><p>The OP has stated that "whiny player" also GMs in their group. I've also found that sometimes GMs have difficulty letting go of the way they think things should be, especially if they have been GMing for a long stretch. A lot of times it's an ego thing. They're so used to the idea that they're the be all end all, that they buck against a GM that does things differently. Especially one with limited experience. </p><p></p><p>In my experience, you can soothe a disassociated GM/Player by occasionally asking them for their advice (outside of game session), or asking them how they would have handled an encounter. This accomplishes 2 things. 1) You might learn something from a more experienced GM. 2) It gives the GM/Player the idea that they're not being entirely booted from their throne.</p></blockquote><p></p>
[QUOTE="Xath, post: 4044700, member: 17040"] I'm curious as to how many other groups the players of this game have had experience with. The "Whiny Player" and his friend seem to have experience playing in other groups, but nothing has been mentioned about the players that agree with the GM. I've found, in general, that more "worldly" players will be more vocal about what they disagree with in a campaign, whereas, newer players or players with limited group experience are more inclined to go with the flow because they have no real basis of comparison. The OP has stated that "whiny player" also GMs in their group. I've also found that sometimes GMs have difficulty letting go of the way they think things should be, especially if they have been GMing for a long stretch. A lot of times it's an ego thing. They're so used to the idea that they're the be all end all, that they buck against a GM that does things differently. Especially one with limited experience. In my experience, you can soothe a disassociated GM/Player by occasionally asking them for their advice (outside of game session), or asking them how they would have handled an encounter. This accomplishes 2 things. 1) You might learn something from a more experienced GM. 2) It gives the GM/Player the idea that they're not being entirely booted from their throne. [/QUOTE]
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