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<blockquote data-quote="Felix" data-source="post: 4045682" data-attributes="member: 3929"><p>Would you say that a multi-session dungeon of undead, constructs, oozes and vermin would be bad adventure design with regard to a party of rogues without major opportunity for the avoidance of combat?</p><p></p><p></p><p>Which creature would you summon to deal damage to something with DR 15/Adamantine?</p><p></p><p></p><p>In the event that your two of your highest level spells are <em>Transmute Rock to Mud</em> and <em>Transmute Mud to Rock</em>, and you have them prepared, and the dungeon is made up of only natural, uncut and unworked rock, that's quite right.</p><p></p><p></p><p>Unless it's worked stone.</p><p></p><p></p><p>One of the hard choices about playing a wizard is that you can effectively control the pace. To best use your spell selection, you ought to know what is coming. Often that means casting spells that take time, and then preparing your spell slots anew. I don't know that this party was on a tight timeline, but if they were such spells would have made their arrival to the ritual a touch late.</p><p></p><p>Also, I recall Slaygrim appealing to realism for populating his dungeon with constructs. Did he mention how the PCs knew the place was going to be full of them? Did he relate to them that living things wouldn't survive in a sealed crypt, and that made it self-evident that the dungeon would be populated by constructs and undead?</p><p></p><p></p><p>This is indeed a good thing...</p><p></p><p></p><p>...but even the best of things cloy.</p><p></p><p></p><p>Absolutely, DMs have that right. But that right does not necessitate that the situations they set up are any good.</p><p></p><p>Variety is a good thing, and that can mean that throwing enemies which are more than usually difficult at the PCs. I just don't see that a dungeon filled with CR 13, DR 15/Adamantine, Fort-save-or-Con-Damage constructs necessarily fits that bill.</p><p></p><p>---------</p><p></p><p>Slaygrim, if you are still reading this and are up for responding: you mention in your first post, "Heaven forbid the guy gets hit by a Mordenkainens Disjunction and loses magical items." Have the PCs been subject to one or more Disjunctions?</p><p></p><p>---------</p><p></p><p>Edentulous termagant. A wonderful way to describe mother-in-laws, without actually being vulgar.</p></blockquote><p></p>
[QUOTE="Felix, post: 4045682, member: 3929"] Would you say that a multi-session dungeon of undead, constructs, oozes and vermin would be bad adventure design with regard to a party of rogues without major opportunity for the avoidance of combat? Which creature would you summon to deal damage to something with DR 15/Adamantine? In the event that your two of your highest level spells are [i]Transmute Rock to Mud[/i] and [i]Transmute Mud to Rock[/i], and you have them prepared, and the dungeon is made up of only natural, uncut and unworked rock, that's quite right. Unless it's worked stone. One of the hard choices about playing a wizard is that you can effectively control the pace. To best use your spell selection, you ought to know what is coming. Often that means casting spells that take time, and then preparing your spell slots anew. I don't know that this party was on a tight timeline, but if they were such spells would have made their arrival to the ritual a touch late. Also, I recall Slaygrim appealing to realism for populating his dungeon with constructs. Did he mention how the PCs knew the place was going to be full of them? Did he relate to them that living things wouldn't survive in a sealed crypt, and that made it self-evident that the dungeon would be populated by constructs and undead? This is indeed a good thing... ...but even the best of things cloy. Absolutely, DMs have that right. But that right does not necessitate that the situations they set up are any good. Variety is a good thing, and that can mean that throwing enemies which are more than usually difficult at the PCs. I just don't see that a dungeon filled with CR 13, DR 15/Adamantine, Fort-save-or-Con-Damage constructs necessarily fits that bill. --------- Slaygrim, if you are still reading this and are up for responding: you mention in your first post, "Heaven forbid the guy gets hit by a Mordenkainens Disjunction and loses magical items." Have the PCs been subject to one or more Disjunctions? --------- Edentulous termagant. A wonderful way to describe mother-in-laws, without actually being vulgar. [/QUOTE]
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