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<blockquote data-quote="TheAuldGrump" data-source="post: 4045938" data-attributes="member: 6957"><p>Or, as in my case, distrusts the errata as self serving. I tend to distrust changing stories - most often correctly, sometimes spectacularly in the wrong. (I am reminded of of Jefferson's "It is easier to believe that two Yankee professors would lie than that stones would fall from heaven!" The fact that Jefferson was wrong in the specifics does not mean that he was wrong in the general. I lean towards Occam's razor myself. Sometimes I cut myself with it.)</p><p></p><p>The thing is that <em>I had no real evidence either way</em> - and the question presented was whether I should have taken him at his first description or the later? The answer is another matter, which in truth was 'let it lie' - the question was not really worth answering. If the OP was able to build a more solid base from the advice given then the truth or inaccuracy of his descriptions really did not matter.</p><p></p><p>I should have stopped playing web forum Whack-a-Mole and tried coming up with actually useful advice. As I said, others had already provided useful commentary. An approach for the player was also important, which I realized later.</p><p></p><p>Basically I was repeating over and over 'the player had the right to whine in this instance' (which I still believe to be the case) rather than - 'maybe he will not whine as much if you can talk to him out of game about his dissatisfaction with your style of play'. The message is much the same, the emotional freight far different. It seemed like the some of support the OP was receiving ignored the fact that there were reasons for the player to be unhappy, and I guess (no, I am not certain) that I felt that the lessons imparted by other posters would be ignored in favor of the posts telling him that he was in the right.</p><p></p><p>Xath- I suspect that you are right, and given myself as an example, the older gamers (GMs in particular) have a feeling that their way is the right way. I often have an easier time playing in a game run by either a very experienced GM (who's style of play is often closer to my own), a very new GM (I am all for helping a fledgling GM learn the ropes), or a GM who is trying to change his style (if someone is looking for help changing things in areas he knows he has problems then he is doing the right thing). Part of this may have something to do with the fact I have taught classes in RPGs for the last eight years or so - I go into teacher mode, which is a different setting than player mode.... (I wish there was a rolling eyes icon.)</p><p></p><p>Hell, the current GM who sometimes runs a Spycraft game I play in brought me in because he wanted advice - I suspect that somewhere in my being this remains under a student/teacher heading. Though I pride myself on the fact that other players have remarked on how much better he is as a GM now. :\ (His last group imploded on him, now he has players waiting for a seat.) I am not above being self serving myself.</p><p></p><p>The Auld Grump, too wordy, conditional, and self righteous to be a true apology, but more sincere this way.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 4045938, member: 6957"] Or, as in my case, distrusts the errata as self serving. I tend to distrust changing stories - most often correctly, sometimes spectacularly in the wrong. (I am reminded of of Jefferson's "It is easier to believe that two Yankee professors would lie than that stones would fall from heaven!" The fact that Jefferson was wrong in the specifics does not mean that he was wrong in the general. I lean towards Occam's razor myself. Sometimes I cut myself with it.) The thing is that [i]I had no real evidence either way[/i] - and the question presented was whether I should have taken him at his first description or the later? The answer is another matter, which in truth was 'let it lie' - the question was not really worth answering. If the OP was able to build a more solid base from the advice given then the truth or inaccuracy of his descriptions really did not matter. I should have stopped playing web forum Whack-a-Mole and tried coming up with actually useful advice. As I said, others had already provided useful commentary. An approach for the player was also important, which I realized later. Basically I was repeating over and over 'the player had the right to whine in this instance' (which I still believe to be the case) rather than - 'maybe he will not whine as much if you can talk to him out of game about his dissatisfaction with your style of play'. The message is much the same, the emotional freight far different. It seemed like the some of support the OP was receiving ignored the fact that there were reasons for the player to be unhappy, and I guess (no, I am not certain) that I felt that the lessons imparted by other posters would be ignored in favor of the posts telling him that he was in the right. Xath- I suspect that you are right, and given myself as an example, the older gamers (GMs in particular) have a feeling that their way is the right way. I often have an easier time playing in a game run by either a very experienced GM (who's style of play is often closer to my own), a very new GM (I am all for helping a fledgling GM learn the ropes), or a GM who is trying to change his style (if someone is looking for help changing things in areas he knows he has problems then he is doing the right thing). Part of this may have something to do with the fact I have taught classes in RPGs for the last eight years or so - I go into teacher mode, which is a different setting than player mode.... (I wish there was a rolling eyes icon.) Hell, the current GM who sometimes runs a Spycraft game I play in brought me in because he wanted advice - I suspect that somewhere in my being this remains under a student/teacher heading. Though I pride myself on the fact that other players have remarked on how much better he is as a GM now. :\ (His last group imploded on him, now he has players waiting for a seat.) I am not above being self serving myself. The Auld Grump, too wordy, conditional, and self righteous to be a true apology, but more sincere this way. [/QUOTE]
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