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<blockquote data-quote="Elf Witch" data-source="post: 4058689" data-attributes="member: 9037"><p>Monopoly is set up that you have to land on property to buy it and that you have to all the same set to build. You get there by rolling dice. And so the game supports the fact that some players may have better luck than others on getting the good property and winning the game.</p><p></p><p>DnD has monsters in that have SR, they have undead that can't be crited or sneak attacked. In Eberron there is Cyre where divine healing magic does not work and where arcane magic is wonky. There are a lot of situtions built into the game that can nerf a PC abilities. Spells not having the right weapon to hurt creatures that have DR. So I would have to say that DnD has in its basic design situations that sometimes takes away a PC special abilities. I have never read in either the DMG or the DMG2 or any of the monster manuals something that says don't use iron golems if you ahve a blaster mage or don't use undead if you have a rogue and don't ever use a creature with SR if you have mages in the party.</p><p></p><p>And don't consider it bad DMing to <strong>sometimes</strong> use these things. I also have a rule in my game that if the PCs can do it so can the NPCs and vice versa which means if the PCs can cast spells like sleep, slow, hold person, dominate then so can the NPCs.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 4058689, member: 9037"] Monopoly is set up that you have to land on property to buy it and that you have to all the same set to build. You get there by rolling dice. And so the game supports the fact that some players may have better luck than others on getting the good property and winning the game. DnD has monsters in that have SR, they have undead that can't be crited or sneak attacked. In Eberron there is Cyre where divine healing magic does not work and where arcane magic is wonky. There are a lot of situtions built into the game that can nerf a PC abilities. Spells not having the right weapon to hurt creatures that have DR. So I would have to say that DnD has in its basic design situations that sometimes takes away a PC special abilities. I have never read in either the DMG or the DMG2 or any of the monster manuals something that says don't use iron golems if you ahve a blaster mage or don't use undead if you have a rogue and don't ever use a creature with SR if you have mages in the party. And don't consider it bad DMing to [B]sometimes[/B] use these things. I also have a rule in my game that if the PCs can do it so can the NPCs and vice versa which means if the PCs can cast spells like sleep, slow, hold person, dominate then so can the NPCs. [/QUOTE]
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