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<blockquote data-quote="Elf Witch" data-source="post: 4061569" data-attributes="member: 9037"><p>I think this is one of the big miscommunications that has gone on in this thread. And that is people have been talking in extremes. I have been debating a lot with you over this and now you come and say what I have been saying all along. That it is not bad DMing to <strong>sometimes </strong> bring in things like dead zones, iron golems what have you. </p><p></p><p>The OP never said his entire campaign was based on things that made it hard for the blaster wizard it was <strong>two seperate </strong> sessions and he did later point out that there were things in them for the blaster wizard. It was not something that happened every seesion. </p><p></p><p>I agree with you that it is poor planning to have an entire campain with session after session where a player can't use his abilities. A DM should let a player know hey this is going to be a heavy undead campaign so players can design characters who fit into that kind of campign.</p><p></p><p>I really don't think any of us who have basically been on the side of the OP feels that it is good DMing to <strong>always</strong> set up encounters that nerf a players chosen abilities. </p><p></p><p>One of the things that was frustrating me was that I felt the other side was saying you can <strong>never</strong> plan an encounter or a situation that might not allow a player to use his full abilities. That was how it sounded. And that was what I have been debating about.</p><p></p><p>There is a difference between having a legitmate gripe and talking to the DM about it and being a whiney baby. Personally if the OP was telling it how it really was the player was not being reasonable becuase he whined about more than just the iron golems he whined when he felt that an encounter was to easy and he whined when he thought an encounter was to hard. </p><p></p><p>I think the OP was looking for advice on how to handle this player. As a DM myself I would be lost on how to deal with a player who complained about every type of encounter I made. </p><p></p><p>I sometimes get great advice here but sometimes the advice gets lost when people bring in their own bones and issues. Like in this case instead of reading that on <strong>two occasions </strong> the DM had encounters that did not allow the player to use his abilities to the max some people who may have been burned by a DM who did this all the time jumped on the wagon about how unfun it is when DMs do this that they came to play not twiddle their thumbs.</p><p></p><p>What I think they are really saying is that it has not been fun to play in a game where they <strong>never</strong> get to use their abilities. Not that they <strong>always</strong> have to in every encounter.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 4061569, member: 9037"] I think this is one of the big miscommunications that has gone on in this thread. And that is people have been talking in extremes. I have been debating a lot with you over this and now you come and say what I have been saying all along. That it is not bad DMing to [B]sometimes [/B] bring in things like dead zones, iron golems what have you. The OP never said his entire campaign was based on things that made it hard for the blaster wizard it was [B]two seperate [/B] sessions and he did later point out that there were things in them for the blaster wizard. It was not something that happened every seesion. I agree with you that it is poor planning to have an entire campain with session after session where a player can't use his abilities. A DM should let a player know hey this is going to be a heavy undead campaign so players can design characters who fit into that kind of campign. I really don't think any of us who have basically been on the side of the OP feels that it is good DMing to [B]always[/B] set up encounters that nerf a players chosen abilities. One of the things that was frustrating me was that I felt the other side was saying you can [B]never[/B] plan an encounter or a situation that might not allow a player to use his full abilities. That was how it sounded. And that was what I have been debating about. There is a difference between having a legitmate gripe and talking to the DM about it and being a whiney baby. Personally if the OP was telling it how it really was the player was not being reasonable becuase he whined about more than just the iron golems he whined when he felt that an encounter was to easy and he whined when he thought an encounter was to hard. I think the OP was looking for advice on how to handle this player. As a DM myself I would be lost on how to deal with a player who complained about every type of encounter I made. I sometimes get great advice here but sometimes the advice gets lost when people bring in their own bones and issues. Like in this case instead of reading that on [B]two occasions [/B] the DM had encounters that did not allow the player to use his abilities to the max some people who may have been burned by a DM who did this all the time jumped on the wagon about how unfun it is when DMs do this that they came to play not twiddle their thumbs. What I think they are really saying is that it has not been fun to play in a game where they [B]never[/B] get to use their abilities. Not that they [B]always[/B] have to in every encounter. [/QUOTE]
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