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Whining about roleplaying character additions
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<blockquote data-quote="Psychic Warrior" data-source="post: 1455116" data-attributes="member: 17733"><p>Possibly the most screwed up character introduction I've ever heard of happened to a firend of mine who was DMing. </p><p></p><p>The current group was on the run hold up in a cave in the wilderness. They are tired and very suspicious. Along comes the new guy - a ranger - looking for a safe place to wait out the rainstorm. He finds the PC party's cave (natch) and, when the PCs draw weapons and demand to know who he is and what he is doing here, he gets offended and, after harsh words are exchanged, leaves. So the new guy never actually joins the party and the player is left sitting on the sidelines for the next 3 hours of play time. He follows the PCs but never talks to them and flees from any attempts by them to involve him with their group </p><p></p><p> :\ </p><p></p><p>I really felt for my friend as this same player is in my group and he has behaved like this to me on several occasions. I am not nearly as lenient or forgiving as my friend (and I'm a jerk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) and have dubbed him the 'angry loner' of my group. When one of the other players tried to make a 'loner' type PC I had to veto it saying that 'that position is already taken'.</p><p></p><p></p><p>Now to actually help with your problem my personal favourite is the old 'rescue the new guys' bit. I also helps the new players realize how helpless the two of them are travelling the wilderness without a big party to back them up. No heroic party could refuse them and the new guys will realize you'll just have them captured again if they don't join the group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 1455116, member: 17733"] Possibly the most screwed up character introduction I've ever heard of happened to a firend of mine who was DMing. The current group was on the run hold up in a cave in the wilderness. They are tired and very suspicious. Along comes the new guy - a ranger - looking for a safe place to wait out the rainstorm. He finds the PC party's cave (natch) and, when the PCs draw weapons and demand to know who he is and what he is doing here, he gets offended and, after harsh words are exchanged, leaves. So the new guy never actually joins the party and the player is left sitting on the sidelines for the next 3 hours of play time. He follows the PCs but never talks to them and flees from any attempts by them to involve him with their group :\ I really felt for my friend as this same player is in my group and he has behaved like this to me on several occasions. I am not nearly as lenient or forgiving as my friend (and I'm a jerk :p ) and have dubbed him the 'angry loner' of my group. When one of the other players tried to make a 'loner' type PC I had to veto it saying that 'that position is already taken'. Now to actually help with your problem my personal favourite is the old 'rescue the new guys' bit. I also helps the new players realize how helpless the two of them are travelling the wilderness without a big party to back them up. No heroic party could refuse them and the new guys will realize you'll just have them captured again if they don't join the group :) [/QUOTE]
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