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<blockquote data-quote="Keeper of Secrets" data-source="post: 5627114" data-attributes="member: 13836"><p>So Oryan77, are you typically the GM or the player? </p><p></p><p>I guess when these things happen, over the years I have managed to not argue but I do the next 'best' thing and get a little passive-aggressive and snarky. Even that I don't do as much as I used to.</p><p></p><p>I think the real crux of my position is 'how much of a scam will your players tolerate?' I'm the kind of guy that does not ask for Notice checks. I just ask them to roll and I check the Notice skill I have jotted down for them. So there is a sense of game world paranoia and suspicion. </p><p></p><p>I think over the years the group I have in my current game gives me the benefit of the doubt. I'm certainly thankful for it.</p><p></p><p>The most angst I get these days is the fact that for a supers game there is often not a lot of combat - but a ton of role playing. Half the group wants to do a lot of role playing while the other half wants more combat. This can create some tension, which, in turn, generates a bit of whining.</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 5627114, member: 13836"] So Oryan77, are you typically the GM or the player? I guess when these things happen, over the years I have managed to not argue but I do the next 'best' thing and get a little passive-aggressive and snarky. Even that I don't do as much as I used to. I think the real crux of my position is 'how much of a scam will your players tolerate?' I'm the kind of guy that does not ask for Notice checks. I just ask them to roll and I check the Notice skill I have jotted down for them. So there is a sense of game world paranoia and suspicion. I think over the years the group I have in my current game gives me the benefit of the doubt. I'm certainly thankful for it. The most angst I get these days is the fact that for a supers game there is often not a lot of combat - but a ton of role playing. Half the group wants to do a lot of role playing while the other half wants more combat. This can create some tension, which, in turn, generates a bit of whining. [/QUOTE]
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