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<blockquote data-quote="Krensky" data-source="post: 5627140" data-attributes="member: 30936"><p>I find a zero tolerance policy involving cattle prods addresses this effectively. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In seriousness though, I just typically say 'No' firmly and that ends it. I don't do it often, which might help.</p><p></p><p></p><p></p><p>While I'm not really this sort of GM, I'd be sorely temped to ask the player if he was <u>really</u> sure he wanted to sleep with the woman with the highest charisma in the room. Note that this is the same language I use to ward players off really dumb or dangerous ideas. Assuming he said yes, I'd tell him he's irresistibly, uncontrollably attracted to the horse faced middle aged half-orc woman dressed in too tight black and yellow leather who's toying with her whip and wearing the symbol of Calistrae (Golarion's Elven goddess of Revenge and Lust), then tell him the next morning he's stuck with a grade or two of <em>Shaken</em> and <em>Fatigued</em>. </p><p></p><p></p><p></p><p></p><p>Eh... I think Marshmallow is a perfectly cromulent pet name. I'd only disallow it if the character would have no context to know about the confection or the plant. Maybe not even then. I mean, I've let players name their ACs things like Spot, Fido, Snookums, etc. Your table, your rules though.</p><p></p><p>I can't think of a lot of cases of player whining. A few grumbles when they realized their assumptions were wrong. The beginnings, maybe, in a play by post game when I wouldn't refund Action Dice declared spent that I didn't get to describing the effect before the next player cut the target in half. I had to point out that at the table the same thing would happen, they spent the dice, but it doesn't matter what since on the next count the NPC was dead.</p><p></p><p>Nothing really major comes to mind though. That I'm usually permissive and helpful letting people build to their concept in a way that fits into the setting and my players tend to be pretty laid back probably helps.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5627140, member: 30936"] I find a zero tolerance policy involving cattle prods addresses this effectively. ;) In seriousness though, I just typically say 'No' firmly and that ends it. I don't do it often, which might help. While I'm not really this sort of GM, I'd be sorely temped to ask the player if he was [u]really[/u] sure he wanted to sleep with the woman with the highest charisma in the room. Note that this is the same language I use to ward players off really dumb or dangerous ideas. Assuming he said yes, I'd tell him he's irresistibly, uncontrollably attracted to the horse faced middle aged half-orc woman dressed in too tight black and yellow leather who's toying with her whip and wearing the symbol of Calistrae (Golarion's Elven goddess of Revenge and Lust), then tell him the next morning he's stuck with a grade or two of [i]Shaken[/i] and [i]Fatigued[/i]. Eh... I think Marshmallow is a perfectly cromulent pet name. I'd only disallow it if the character would have no context to know about the confection or the plant. Maybe not even then. I mean, I've let players name their ACs things like Spot, Fido, Snookums, etc. Your table, your rules though. I can't think of a lot of cases of player whining. A few grumbles when they realized their assumptions were wrong. The beginnings, maybe, in a play by post game when I wouldn't refund Action Dice declared spent that I didn't get to describing the effect before the next player cut the target in half. I had to point out that at the table the same thing would happen, they spent the dice, but it doesn't matter what since on the next count the NPC was dead. Nothing really major comes to mind though. That I'm usually permissive and helpful letting people build to their concept in a way that fits into the setting and my players tend to be pretty laid back probably helps. [/QUOTE]
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