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Whining & Complaining
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<blockquote data-quote="MortalPlague" data-source="post: 5627306" data-attributes="member: 62721"><p>Ah yes, this has been my bane as well. I was running a 3.5 game where one of the characters was an Elven Prince, who had failed his test of manhood and refused to return to his homeland until he could make a man of himself. He asked me if he could have a <strong>cooshee</strong> as an animal companion to replace the wolf who had been slain in an earlier combat. I didn't know what they were, but trusting that he wouldn't bring in anything broken, I agreed.</p><p></p><p>Well, the cooshee, with improved grab, turned out to be a vicious monster. It made my life as a DM miserable for the next little while. We finally ironed it out, but now I make sure I read things before I allow them.</p><p></p><p>As far as whining goes, my players are usually pretty good. We had a fellow come to play in a campaign who was not a great fit with the party. We play the game a certain way, while he played it more like a video game. He was playing a paladin who was on the road to redemption after he discovered he'd been mistakenly serving an evil being for several years, though that served more as an excuse to look badass and have a glowing eye.</p><p></p><p>To make a long story short, the party was searching for an informant. They were directed to a rough and tumble dockside tavern. The place was described as being full of 'rough and burly sailors and dock workers', 'scoundrels and thugs', and various other toughs. He ignored everyone, spotted the informant, and marched straight up.</p><p></p><p>"You're coming with us," he growled.</p><p></p><p>Obviously, this didn't go over well. People in the bar were paying attention. The informant asked him what he wanted (none too kindly, mind you. But our hero wasn't being so polite either).</p><p></p><p>Brilliantly, the paladin threatened the man. The bartender pulled out a crossbow, and several other people in the tavern drew swords. The bartender asked him to leave. The paladin looked around at everyone (the whole tavern) and said "I'll kill you all if I have to."</p><p></p><p>At this point, I told the player OOC that nobody in the tavern was a minion. That these guys were all rough and tumble types who could probably hold their own in a fight. And there were twenty of them. He was level five.</p><p></p><p>He insisted, and started a barfight. He got knocked down to a sliver of health, then played dead. When they started to loot him (it <em>was</em> a bar full of thieves and low-lives, after all), he got back up, and they killed him dead.</p><p></p><p>Afterwards, he whined for a solid few minutes that I was out to kill his character, that the bar thugs should've been minions, that I was a terrible DM, that I never said they weren't minions (despite several other players chiming in that yes, I had mentioned that)... And when he shut up, he then sent me a four-page text message (while we were still playing). Needless to say, he isn't playing with us anymore.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5627306, member: 62721"] Ah yes, this has been my bane as well. I was running a 3.5 game where one of the characters was an Elven Prince, who had failed his test of manhood and refused to return to his homeland until he could make a man of himself. He asked me if he could have a [b]cooshee[/b] as an animal companion to replace the wolf who had been slain in an earlier combat. I didn't know what they were, but trusting that he wouldn't bring in anything broken, I agreed. Well, the cooshee, with improved grab, turned out to be a vicious monster. It made my life as a DM miserable for the next little while. We finally ironed it out, but now I make sure I read things before I allow them. As far as whining goes, my players are usually pretty good. We had a fellow come to play in a campaign who was not a great fit with the party. We play the game a certain way, while he played it more like a video game. He was playing a paladin who was on the road to redemption after he discovered he'd been mistakenly serving an evil being for several years, though that served more as an excuse to look badass and have a glowing eye. To make a long story short, the party was searching for an informant. They were directed to a rough and tumble dockside tavern. The place was described as being full of 'rough and burly sailors and dock workers', 'scoundrels and thugs', and various other toughs. He ignored everyone, spotted the informant, and marched straight up. "You're coming with us," he growled. Obviously, this didn't go over well. People in the bar were paying attention. The informant asked him what he wanted (none too kindly, mind you. But our hero wasn't being so polite either). Brilliantly, the paladin threatened the man. The bartender pulled out a crossbow, and several other people in the tavern drew swords. The bartender asked him to leave. The paladin looked around at everyone (the whole tavern) and said "I'll kill you all if I have to." At this point, I told the player OOC that nobody in the tavern was a minion. That these guys were all rough and tumble types who could probably hold their own in a fight. And there were twenty of them. He was level five. He insisted, and started a barfight. He got knocked down to a sliver of health, then played dead. When they started to loot him (it [i]was[/i] a bar full of thieves and low-lives, after all), he got back up, and they killed him dead. Afterwards, he whined for a solid few minutes that I was out to kill his character, that the bar thugs should've been minions, that I was a terrible DM, that I never said they weren't minions (despite several other players chiming in that yes, I had mentioned that)... And when he shut up, he then sent me a four-page text message (while we were still playing). Needless to say, he isn't playing with us anymore. [/QUOTE]
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