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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5629021" data-attributes="member: 4892"><p>This is key to me. I prefer a much less silly tone than I used to. And intentionally choosing a name to frustrate me and the other players just to mock the game would cause an issue. Especially, as others have said, when it is a name chosen by the player that links to something outside the game. I would only have an issue with the familiar's name though if there were no such confection or plant in the game world.</p><p></p><p>Did you ever ask that player why she wanted to name her familiar Marshmallow? I had one of my current players name one of his previous characters, a half-orc barbarian, Biscuit. "Biscuit, really?!?" He explained his character's backstory and tied the name in really well to his concept. I discovered he wasn't trying to add a silly name to mock the game, but instead to embrace his character's upbringing. I'd be curious to know if you ever delved into your player's reasoning for 'Marshmallow.'</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5629021, member: 4892"] This is key to me. I prefer a much less silly tone than I used to. And intentionally choosing a name to frustrate me and the other players just to mock the game would cause an issue. Especially, as others have said, when it is a name chosen by the player that links to something outside the game. I would only have an issue with the familiar's name though if there were no such confection or plant in the game world. Did you ever ask that player why she wanted to name her familiar Marshmallow? I had one of my current players name one of his previous characters, a half-orc barbarian, Biscuit. "Biscuit, really?!?" He explained his character's backstory and tied the name in really well to his concept. I discovered he wasn't trying to add a silly name to mock the game, but instead to embrace his character's upbringing. I'd be curious to know if you ever delved into your player's reasoning for 'Marshmallow.' [/QUOTE]
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