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<blockquote data-quote="jaelis" data-source="post: 7246971" data-attributes="member: 60210"><p>I'm not a fan of straight damage boosts, but it won't break anything.</p><p></p><p>I think it would be better to tie into the standard shoving rules. How about:</p><p>· You can use a whip to shove a creature within the whip's reach. You can make either a Strength (Athletics) check or a Dexterity (Actrobatics) check, opposed by your opponent's choice between the same. If you win, you can either knock the target prone or pull it 5 feet towards you.</p><p></p><p>I'd try to define that better.</p><p></p><p>I'd add that you can't attack with the whip while you have a creature grapple in this way, and also that you don't require a free hand. Maybe also something about escaping by damaging the whip.</p><p></p><p>That seems more like what you were after with the 3rd point? I feel like a feat shouldn't be necessary for this sort of thing.</p><p></p><p>If it was me, I'd drop the damage bonus and the grasping bits, but add +1 Dex or +1 Str.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7246971, member: 60210"] I'm not a fan of straight damage boosts, but it won't break anything. I think it would be better to tie into the standard shoving rules. How about: · You can use a whip to shove a creature within the whip's reach. You can make either a Strength (Athletics) check or a Dexterity (Actrobatics) check, opposed by your opponent's choice between the same. If you win, you can either knock the target prone or pull it 5 feet towards you. I'd try to define that better. I'd add that you can't attack with the whip while you have a creature grapple in this way, and also that you don't require a free hand. Maybe also something about escaping by damaging the whip. That seems more like what you were after with the 3rd point? I feel like a feat shouldn't be necessary for this sort of thing. If it was me, I'd drop the damage bonus and the grasping bits, but add +1 Dex or +1 Str. [/QUOTE]
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