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General Tabletop Discussion
*Dungeons & Dragons
Whips and Far Shot or Distance enhancement
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<blockquote data-quote="jontherev" data-source="post: 121537" data-attributes="member: 1451"><p>I disagree. The whip is listed in the weapons chart as having a 15’ range increment. At least I hope so, since all I can check at the moment is the SRD. Under the weapon’s description it further details that its maximum range is 15’. So it has only 1 range increment of 15’, and therefore doesn’t take any range penalties. However, if you have something that raises the range increment (like Far Shot or the distance enhancement), the maximum range also increases by that same amount. The whip is no exception to this rule.</p><p></p><p>What I am wondering about is the ‘how’? A Whip of Distance I can easily see being able to magically “grow” up to 30’ when needed (kind of like a special effect from Champions<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>However, if you just have Far Shot and not a magical whip of distance, it could only work if you had a whip that was physically long enough to reach 20’. In other words, you would need a whip that was 5’ longer than normal whips. A devilish DM might require an additional proficiency feat.</p><p></p><p>OR perhaps normal whips <strong><em>can</em></strong> reach 20’ if used by someone who has mastered ranged weapons (i.e. taken the Point Blank Shot and Far Shot feats…and possibly other ranged feats). That’s a plausible enough explanation to me.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If I missed something here feel free to completely shatter my illusions.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="jontherev, post: 121537, member: 1451"] I disagree. The whip is listed in the weapons chart as having a 15’ range increment. At least I hope so, since all I can check at the moment is the SRD. Under the weapon’s description it further details that its maximum range is 15’. So it has only 1 range increment of 15’, and therefore doesn’t take any range penalties. However, if you have something that raises the range increment (like Far Shot or the distance enhancement), the maximum range also increases by that same amount. The whip is no exception to this rule. What I am wondering about is the ‘how’? A Whip of Distance I can easily see being able to magically “grow” up to 30’ when needed (kind of like a special effect from Champions:D). However, if you just have Far Shot and not a magical whip of distance, it could only work if you had a whip that was physically long enough to reach 20’. In other words, you would need a whip that was 5’ longer than normal whips. A devilish DM might require an additional proficiency feat. OR perhaps normal whips [b][i]can[/i][/b] reach 20’ if used by someone who has mastered ranged weapons (i.e. taken the Point Blank Shot and Far Shot feats…and possibly other ranged feats). That’s a plausible enough explanation to me.:D If I missed something here feel free to completely shatter my illusions.:eek: [/QUOTE]
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