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General Tabletop Discussion
*Pathfinder & Starfinder
Whips in General and the Lasher PrCl?
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<blockquote data-quote="Pax" data-source="post: 343114" data-attributes="member: 6875"><p>Players Handbook, page 130, right-hand column (so very difficult to find; I had to <em>gasp!</em> use the index!):</p><p></p><p></p><p></p><p>Pay especial attention to the bits I put in <em>italics</em> above. To flank a creature, you have to be making a melee attack (Whips, being ranged weapons, do not qualify for this), and, your ally has to be opposite the defender form you -- AND has to threaten the defender (a basic fighter with a bow in hand threatens no squares, and so, can GIVE no flanking bonus to any allies).</p><p></p><p></p><p></p><p>Actually, I hadn't even realised flanking status only counted durign an actual melee attack. Therefor, my prior claims as to having a dagger in their off-hand are indeed irrelevant; the lasher cannot flank a foe while using a whip or whip-dagger, <strong>ever</strong>. They can qualify their allies for flnking, due to the threat zone their class provides them while weilding whips, etc.</p><p></p><p></p><p></p><p>Flanking or no, Lashers are great. Rogue-Lashers are truly evil, especially with opportunist, if you get to Rogue(10). Consider Rogue(6)-Fighter(4)-Lasher(10) as a goal. You can specialise (gaining +2 damage), pile on the ranged weapon feats (Rapid Shot, Point Blank Shot, the ever-critical Precise Shot), and have decent sneak attack damage.</p><p></p><p>At epic levels, that same character can add in the Opportunist ability. Truly evil. 8)</p><p></p><p>Now, on top of that -- nothing says you cannot dual-weild whips or whip-daggers. Ambidexterity, Two-weapon, Improved two-weapon, and a pair of whip daggers. >8) Whip daggers are light weapons, even for HALFLINGS (I've seen a Rogue(10)-Fighter(4)-Lasher(2) in action ... it was ugly. Ugly, and PAINFUL, and <strong>glorious</strong> ... heh ...</p></blockquote><p></p>
[QUOTE="Pax, post: 343114, member: 6875"] Players Handbook, page 130, right-hand column (so very difficult to find; I had to [i]gasp![/i] use the index!): Pay especial attention to the bits I put in [i]italics[/i] above. To flank a creature, you have to be making a melee attack (Whips, being ranged weapons, do not qualify for this), and, your ally has to be opposite the defender form you -- AND has to threaten the defender (a basic fighter with a bow in hand threatens no squares, and so, can GIVE no flanking bonus to any allies). Actually, I hadn't even realised flanking status only counted durign an actual melee attack. Therefor, my prior claims as to having a dagger in their off-hand are indeed irrelevant; the lasher cannot flank a foe while using a whip or whip-dagger, [b]ever[/b]. They can qualify their allies for flnking, due to the threat zone their class provides them while weilding whips, etc. Flanking or no, Lashers are great. Rogue-Lashers are truly evil, especially with opportunist, if you get to Rogue(10). Consider Rogue(6)-Fighter(4)-Lasher(10) as a goal. You can specialise (gaining +2 damage), pile on the ranged weapon feats (Rapid Shot, Point Blank Shot, the ever-critical Precise Shot), and have decent sneak attack damage. At epic levels, that same character can add in the Opportunist ability. Truly evil. 8) Now, on top of that -- nothing says you cannot dual-weild whips or whip-daggers. Ambidexterity, Two-weapon, Improved two-weapon, and a pair of whip daggers. >8) Whip daggers are light weapons, even for HALFLINGS (I've seen a Rogue(10)-Fighter(4)-Lasher(2) in action ... it was ugly. Ugly, and PAINFUL, and [b]glorious[/b] ... heh ... [/QUOTE]
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