Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Whirling Blade with Arcane Strike
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6497958" data-attributes="member: 4937"><p>You are looking at it wrong. You aren't giving up spell power, you are dominating the action economy by reducing the number of actions you have to spend. Casting all those spells individually would certainly be more powerful, but requires spending dozens of actions. If you can collect all those individual actions into a single action, even if that has a diminishing margin of returns, the resulting single action will be so powerful that it will act as a win button. It would be like giving the player dozens of quickened spells in a single round.</p><p></p><p></p><p></p><p>I'm envisioning a nova with no saving throw doing average of 300-400 damage on every target in a room. It wouldn't be hard to figure out a way to do 1000 damage in a round with this I'm sure to single targets, completely solo. Stacking this with an area of effect as the OP suggests pretty much gives you unlimited flexibility. Efficiency in terms of outcome per spell slot spent, sure, this strategy sucks. But efficiency in terms of outcome per action spent, it will be hard to beat that. It will pretty much let a single character win every character level appropriate encounter by themselves. Damage dealing is usually less effective than save or suck, but if you can stack it, it's much more reliable. Lot's of things may be immune to your mind effecting spells, spell resistance, and have saving throws that make your save or suck unreliable. But almost nothing can resist a sufficiently large amount of physical damage.</p><p></p><p>At low levels, ruling that you can dump multiple spells into a single strike doesn't sound so bad. But the total of spell slots times spell levels increases exponentially for arcane casters leading to degenerate strategies and degenerate gameplay. There is no way in heck the designer intended the feat to be read or used in that way. The language of the feat is entirely singular, "one of your spells", "the level of the spell sacrificed", and the example given likewise is of a single spell being utilized. Common or not, it's a pretty ridiculous interpretation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6497958, member: 4937"] You are looking at it wrong. You aren't giving up spell power, you are dominating the action economy by reducing the number of actions you have to spend. Casting all those spells individually would certainly be more powerful, but requires spending dozens of actions. If you can collect all those individual actions into a single action, even if that has a diminishing margin of returns, the resulting single action will be so powerful that it will act as a win button. It would be like giving the player dozens of quickened spells in a single round. I'm envisioning a nova with no saving throw doing average of 300-400 damage on every target in a room. It wouldn't be hard to figure out a way to do 1000 damage in a round with this I'm sure to single targets, completely solo. Stacking this with an area of effect as the OP suggests pretty much gives you unlimited flexibility. Efficiency in terms of outcome per spell slot spent, sure, this strategy sucks. But efficiency in terms of outcome per action spent, it will be hard to beat that. It will pretty much let a single character win every character level appropriate encounter by themselves. Damage dealing is usually less effective than save or suck, but if you can stack it, it's much more reliable. Lot's of things may be immune to your mind effecting spells, spell resistance, and have saving throws that make your save or suck unreliable. But almost nothing can resist a sufficiently large amount of physical damage. At low levels, ruling that you can dump multiple spells into a single strike doesn't sound so bad. But the total of spell slots times spell levels increases exponentially for arcane casters leading to degenerate strategies and degenerate gameplay. There is no way in heck the designer intended the feat to be read or used in that way. The language of the feat is entirely singular, "one of your spells", "the level of the spell sacrificed", and the example given likewise is of a single spell being utilized. Common or not, it's a pretty ridiculous interpretation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Whirling Blade with Arcane Strike
Top