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General Tabletop Discussion
*Dungeons & Dragons
Whirling Blade with Arcane Strike
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<blockquote data-quote="Jackinthegreen" data-source="post: 6595627" data-attributes="member: 6678119"><p>There is also something to be said for not having "absolute faith" in a single person's understanding of rules and text. Had that woman not asked about a different interpretation of the words, the redraft of that criminal code almost certainly would have gone through and, as you said, a clever attorney could have used it in ways not originally foreseen or intended. I imagine cleaning up that mess could have cost millions.</p><p></p><p>Thankfully D&D's rules don't have such profound consequences (and are also much easier to change for a given gaming table), but in the interest of keeping the community lighthearted and fun since the game system we're talking about is meant for entertainment, it's best that we all realize the voice and understanding of an individual is not the only applicable one, regardless of what qualifications one has. Those qualifications should be acknowledged of course, but being qualified does not make one immune to informed discussion on the topic, and it is not the one's qualifications and experiences that are the only bar to which an informed person can be held to.</p><p></p><p>TL DR version is we shouldn't be egotistical asshats who think our view is the only one that matters or is the end-all be-all even if we feel more qualified than others to discuss or make a judgment on a topic. That goes for both actually being that way as well as having effective communication that shows we are not.</p><p></p><p>As far as the rules discussion about Arcane Strike goes, the wording would seem to indicate the intent was to only sacrifice one spell. The technical aspects of the rules would seem to show multiple spells can be sacked at once where the attack bonus is limited by the highest single spell level sacked, but the damage bonus is not so limited. In the context of a D&D game, which one should be used? Answer: The one that seems most reasonable to the gaming group. It's something to be decided for every campaign and not in the grand scheme of things because the DMG very clearly says the DM is the final rules arbiter and can change things as seen fit. One case of a DM making the change is not a precedent for another to make the change.</p><p></p><p>Can one make recommendations for general use of the feat? Yes. It is simple to go over the wording, mention there are different viewpoints on it, mention the likely consequences of such viewpoints, then say it is up to the DM to choose which would be better for their particular campaign.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6595627, member: 6678119"] There is also something to be said for not having "absolute faith" in a single person's understanding of rules and text. Had that woman not asked about a different interpretation of the words, the redraft of that criminal code almost certainly would have gone through and, as you said, a clever attorney could have used it in ways not originally foreseen or intended. I imagine cleaning up that mess could have cost millions. Thankfully D&D's rules don't have such profound consequences (and are also much easier to change for a given gaming table), but in the interest of keeping the community lighthearted and fun since the game system we're talking about is meant for entertainment, it's best that we all realize the voice and understanding of an individual is not the only applicable one, regardless of what qualifications one has. Those qualifications should be acknowledged of course, but being qualified does not make one immune to informed discussion on the topic, and it is not the one's qualifications and experiences that are the only bar to which an informed person can be held to. TL DR version is we shouldn't be egotistical asshats who think our view is the only one that matters or is the end-all be-all even if we feel more qualified than others to discuss or make a judgment on a topic. That goes for both actually being that way as well as having effective communication that shows we are not. As far as the rules discussion about Arcane Strike goes, the wording would seem to indicate the intent was to only sacrifice one spell. The technical aspects of the rules would seem to show multiple spells can be sacked at once where the attack bonus is limited by the highest single spell level sacked, but the damage bonus is not so limited. In the context of a D&D game, which one should be used? Answer: The one that seems most reasonable to the gaming group. It's something to be decided for every campaign and not in the grand scheme of things because the DMG very clearly says the DM is the final rules arbiter and can change things as seen fit. One case of a DM making the change is not a precedent for another to make the change. Can one make recommendations for general use of the feat? Yes. It is simple to go over the wording, mention there are different viewpoints on it, mention the likely consequences of such viewpoints, then say it is up to the DM to choose which would be better for their particular campaign. [/QUOTE]
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