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Whirlwind and Cleave?
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<blockquote data-quote="Ywain" data-source="post: 151301" data-attributes="member: 1420"><p><strong>Re: Re: Thought...</strong></p><p></p><p></p><p></p><p>Yeah, I avoided that one. It is obvious, but flawed.</p><p></p><p>On the other hand (and I have a lot of hands) I do think that complaining that circumstances outside of the BBB's control force him to endure extra attacks doesn't sit well with D&D. You can be a 20th level fighter, but if you drink a potion a 1st level fighter will get an AoO on you and there's nothing you can do about it. The defender can *never* control how many attacks he endures. The number of attacks are always a function of the relationship of the circumstances to the Attacker. The only thing that the defender can control is AC and, to a lesser degree, HP, making it less likely that an attack will hit. There's no sense complaining about it, the game has been based on that assumption for 25 years.</p><p></p><p>A simple example. Two 20th level fighters (one severely wounded, the other at full) are ambushed by a 1st level human barbarian (feats: power attack, cleave). The wounded fighter quaffs a potion and the barbarian takes an AoO and rolls a 20 (no critical of course) and drops him. The barbarian then cleaves the other fighter who is in the prime of health and at the top of his abilities. The Barbarian probably misses, but the fact that there was a wounded comrade nearby forced the 20th level fighter to submit to an extra attack from the Barbarian. The barbarian dies on the fighter's initiative, of course.</p><p></p><p>Cleave always causes the problem you are complaining about -- it is just more obvious in cases where there are a hoard of mooks and an attacker with WWA/Great Cleave.</p><p></p><p>Anyhoo. That's about all I can say on the subject...</p></blockquote><p></p>
[QUOTE="Ywain, post: 151301, member: 1420"] [b]Re: Re: Thought...[/b] Yeah, I avoided that one. It is obvious, but flawed. On the other hand (and I have a lot of hands) I do think that complaining that circumstances outside of the BBB's control force him to endure extra attacks doesn't sit well with D&D. You can be a 20th level fighter, but if you drink a potion a 1st level fighter will get an AoO on you and there's nothing you can do about it. The defender can *never* control how many attacks he endures. The number of attacks are always a function of the relationship of the circumstances to the Attacker. The only thing that the defender can control is AC and, to a lesser degree, HP, making it less likely that an attack will hit. There's no sense complaining about it, the game has been based on that assumption for 25 years. A simple example. Two 20th level fighters (one severely wounded, the other at full) are ambushed by a 1st level human barbarian (feats: power attack, cleave). The wounded fighter quaffs a potion and the barbarian takes an AoO and rolls a 20 (no critical of course) and drops him. The barbarian then cleaves the other fighter who is in the prime of health and at the top of his abilities. The Barbarian probably misses, but the fact that there was a wounded comrade nearby forced the 20th level fighter to submit to an extra attack from the Barbarian. The barbarian dies on the fighter's initiative, of course. Cleave always causes the problem you are complaining about -- it is just more obvious in cases where there are a hoard of mooks and an attacker with WWA/Great Cleave. Anyhoo. That's about all I can say on the subject... [/QUOTE]
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