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General Tabletop Discussion
*Dungeons & Dragons
Whirlwind, Improved Trip and Knockdown
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<blockquote data-quote="Crothian" data-source="post: 125282" data-attributes="member: 232"><p>For knock down to happen you have to hit, roll over 10 damage, and then win in strength/strength(dex) check. </p><p></p><p>It sounds like the guy wanting this is a melee machine. He has a high strength for 14th level, and uses a nice 2-handed weapon. I think you are looking at one of the more efficient characters for this combo. I imagine his first attack hit most of the time (BAB 14, str +8, so +22 without a magical blade or WF). So, when he uses WWA he hits most of them if not all. THe way it looks, this is a very good combo that should be effective most of the time. You can''t just stop having WWA situations, that really cheapens tyhe character. You can make it a little tougher for him, but that just gets old. Feel like your making things tough just for him and it becomes a minor power struggle. Not allowing it might be the best. Or you can modify it. Require it to do over 20 points of damge for instance.</p></blockquote><p></p>
[QUOTE="Crothian, post: 125282, member: 232"] For knock down to happen you have to hit, roll over 10 damage, and then win in strength/strength(dex) check. It sounds like the guy wanting this is a melee machine. He has a high strength for 14th level, and uses a nice 2-handed weapon. I think you are looking at one of the more efficient characters for this combo. I imagine his first attack hit most of the time (BAB 14, str +8, so +22 without a magical blade or WF). So, when he uses WWA he hits most of them if not all. THe way it looks, this is a very good combo that should be effective most of the time. You can''t just stop having WWA situations, that really cheapens tyhe character. You can make it a little tougher for him, but that just gets old. Feel like your making things tough just for him and it becomes a minor power struggle. Not allowing it might be the best. Or you can modify it. Require it to do over 20 points of damge for instance. [/QUOTE]
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Whirlwind, Improved Trip and Knockdown
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