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Whirlwind, Improved Trip and Knockdown
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<blockquote data-quote="EOL" data-source="post: 125299" data-attributes="member: 823"><p>Thanks Crothian for this very practical response. I think the 10 points of damage is something which doesn't scale very well (somewhat difficult in the beginning, automatic at higher levels) so I may look at fiddling with the damage (and yes that would be a house rule).</p><p></p><p>As far as the rest go. Yes I realize that knockdown does not always work, but as you can see from his strength it has a very good chance of working (haven't run the numbers though.)</p><p></p><p>And Kreynolds, I don't think a game where certain combo's are considered and discussed before allowing every thing from the mind of WoTC (especially the sword and fist) is that bad of a game to be in. YMMV</p></blockquote><p></p>
[QUOTE="EOL, post: 125299, member: 823"] Thanks Crothian for this very practical response. I think the 10 points of damage is something which doesn't scale very well (somewhat difficult in the beginning, automatic at higher levels) so I may look at fiddling with the damage (and yes that would be a house rule). As far as the rest go. Yes I realize that knockdown does not always work, but as you can see from his strength it has a very good chance of working (haven't run the numbers though.) And Kreynolds, I don't think a game where certain combo's are considered and discussed before allowing every thing from the mind of WoTC (especially the sword and fist) is that bad of a game to be in. YMMV [/QUOTE]
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