Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Whirlwind-
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ywain" data-source="post: 111384" data-attributes="member: 1420"><p>It really depends. Most of the time, at higher levels, a fighter is better off using his iterative attacks to focus on one enemy at a time. </p><p></p><p>But against: </p><p></p><p>1) Low HP Opponents, who you can take out in fewer hits (not rounds) than there are enemies (2 hits each on 3 enemies) WWA will end a fight faster than focusing on one at a time.</p><p></p><p>2) Really high AC opponents: If your 3rd and subesquent iterative attacks are not likely to hit anyway, you might as well Whirlwind. Because all WWA are at your highest BAB, your second WWA is effectively at +5 to hit, your 3rd at +10, your 4th (if you have a 4th iterative attack, even) +15. When faced with two opponents where your first attack hits on a 5, your second on a 10 and third on a 15, it usually isn't a bad Idea to WWA and hit each of them once on a 5 -- instead of hittin one of them once or maybe twice.</p><p></p><p>3) Really low AC opponents in conjunction with power attack. If you only miss on a 1 with your highest BAB and can pump +5 or more into damage with Power Attack you might want to hit as often as possible. Heck if you have a +20 attack bonus against 2 opponents with an AC of 16, I would forego the 3rd iterative attack and even risk +7 to Power Attack and only hit on a 3 or better. Statistically it might not be perfect, but your dealing with large numbers by this point so you've got a bit of a margin for error.</p><p></p><p>4) You have allies who are focusing on individual enemies. Your WWA will wear down all of the enemies (especially in situations #2 and #3 above) more than would be possible without WWA. Your comrades will probably get the killing blows, but you'll be shortening the fight by a couple rounds if you use this tactic.</p><p></p><p>5) There is some magic involved that gives you a bonus to damage for only one or two rounds. You want to get the most out of it so you use WWA (at your highest BAB) to ensure that you hit as many opponents as possible.</p></blockquote><p></p>
[QUOTE="Ywain, post: 111384, member: 1420"] It really depends. Most of the time, at higher levels, a fighter is better off using his iterative attacks to focus on one enemy at a time. But against: 1) Low HP Opponents, who you can take out in fewer hits (not rounds) than there are enemies (2 hits each on 3 enemies) WWA will end a fight faster than focusing on one at a time. 2) Really high AC opponents: If your 3rd and subesquent iterative attacks are not likely to hit anyway, you might as well Whirlwind. Because all WWA are at your highest BAB, your second WWA is effectively at +5 to hit, your 3rd at +10, your 4th (if you have a 4th iterative attack, even) +15. When faced with two opponents where your first attack hits on a 5, your second on a 10 and third on a 15, it usually isn't a bad Idea to WWA and hit each of them once on a 5 -- instead of hittin one of them once or maybe twice. 3) Really low AC opponents in conjunction with power attack. If you only miss on a 1 with your highest BAB and can pump +5 or more into damage with Power Attack you might want to hit as often as possible. Heck if you have a +20 attack bonus against 2 opponents with an AC of 16, I would forego the 3rd iterative attack and even risk +7 to Power Attack and only hit on a 3 or better. Statistically it might not be perfect, but your dealing with large numbers by this point so you've got a bit of a margin for error. 4) You have allies who are focusing on individual enemies. Your WWA will wear down all of the enemies (especially in situations #2 and #3 above) more than would be possible without WWA. Your comrades will probably get the killing blows, but you'll be shortening the fight by a couple rounds if you use this tactic. 5) There is some magic involved that gives you a bonus to damage for only one or two rounds. You want to get the most out of it so you use WWA (at your highest BAB) to ensure that you hit as many opponents as possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Whirlwind-
Top