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<blockquote data-quote="Psifon" data-source="post: 111451" data-attributes="member: 3171"><p>I have a 4th level fighter who I am working up to WWA and Great Cleave by 6th level (that is ALL he will do).</p><p></p><p>I figure that Ywain is basically correct, with WWA alone. On the other hand, if you combine it with great cleave, I think you will see a big improvement in your damage potential. The way I look at it is, say you whittle down 3-4 beefy opponents. At some point it is likely that you score a critical hit. That opponent will drop one round sooner due to the extra damage he took. Now you get a cleave attack in, and another foe is dropping one round sooner. This can create an effect where you are finally getting two attacks against each foe in one round, as you cleave, whrilwind, drop / cleave, whirlwind, drop, foe after foe.</p><p></p><p>so what I am seeing is that great cleave (and to a lesser extent, cleave) allows you to finish off most or all of your enemies one round sooner. This counters one of the great weaknesses of WWA: You are subject to a lot of attacks from your many foes as you damage all of them, but take a long time to drop any of them. By shortening this time you are aleviating this weekness.</p><p></p><p>So that's how it looks on paper. I hope that in 2-3 months (we trade off DM'ing) I will be able to tell you how it works in actual play.</p><p></p><p>By the way. Did you know that WWA is an attack action, and according to the PHB on page 124 you can take a 5' step before, after or between your attacks in an attack action. Therefore, you can WWA, take a 5' step and CONTINUE your WWA! Cool huh?</p></blockquote><p></p>
[QUOTE="Psifon, post: 111451, member: 3171"] I have a 4th level fighter who I am working up to WWA and Great Cleave by 6th level (that is ALL he will do). I figure that Ywain is basically correct, with WWA alone. On the other hand, if you combine it with great cleave, I think you will see a big improvement in your damage potential. The way I look at it is, say you whittle down 3-4 beefy opponents. At some point it is likely that you score a critical hit. That opponent will drop one round sooner due to the extra damage he took. Now you get a cleave attack in, and another foe is dropping one round sooner. This can create an effect where you are finally getting two attacks against each foe in one round, as you cleave, whrilwind, drop / cleave, whirlwind, drop, foe after foe. so what I am seeing is that great cleave (and to a lesser extent, cleave) allows you to finish off most or all of your enemies one round sooner. This counters one of the great weaknesses of WWA: You are subject to a lot of attacks from your many foes as you damage all of them, but take a long time to drop any of them. By shortening this time you are aleviating this weekness. So that's how it looks on paper. I hope that in 2-3 months (we trade off DM'ing) I will be able to tell you how it works in actual play. By the way. Did you know that WWA is an attack action, and according to the PHB on page 124 you can take a 5' step before, after or between your attacks in an attack action. Therefore, you can WWA, take a 5' step and CONTINUE your WWA! Cool huh? [/QUOTE]
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