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Whirtlestaff's Wizards' Acad. Revisited, OOC02
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<blockquote data-quote="Leif" data-source="post: 4707552" data-attributes="member: 48762"><p>Do any of you guys play the World of Warcraft RPG? I just got it (I think yesterday??) and I've only looked at it a little. It was published under the OGL in like 2007, and it tracks the language of the PH almost verbatim in a number of very important places, but it also has some quite unusual twists with races and the way the classes are handled/set-up/arranged. For example, one class is called Arcanist. But there are three sub-classes of Arcanist that each have their own unique approach to the practical handling of magic. (I think they're called Mage .... and two others. *shrug*) And there are no clerics at all, per se, but clerical magic is handled in other ways as well. Spells for all classes are QUITE limited (in the basic book at least), and many of them are DnD spells that aren't even renamed. But, also, there are a few little jewels on the spell lists that haven't even entered the wildest dreams of the DnD PH Design Team. One thing that I almost couldnt find, and had to mount an extensive page-turning expedition to put my finger on is the rules about Magic Items, Magic Weapons in particular. I'm still not convinced that I can find rules for any other types of items.</p></blockquote><p></p>
[QUOTE="Leif, post: 4707552, member: 48762"] Do any of you guys play the World of Warcraft RPG? I just got it (I think yesterday??) and I've only looked at it a little. It was published under the OGL in like 2007, and it tracks the language of the PH almost verbatim in a number of very important places, but it also has some quite unusual twists with races and the way the classes are handled/set-up/arranged. For example, one class is called Arcanist. But there are three sub-classes of Arcanist that each have their own unique approach to the practical handling of magic. (I think they're called Mage .... and two others. *shrug*) And there are no clerics at all, per se, but clerical magic is handled in other ways as well. Spells for all classes are QUITE limited (in the basic book at least), and many of them are DnD spells that aren't even renamed. But, also, there are a few little jewels on the spell lists that haven't even entered the wildest dreams of the DnD PH Design Team. One thing that I almost couldnt find, and had to mount an extensive page-turning expedition to put my finger on is the rules about Magic Items, Magic Weapons in particular. I'm still not convinced that I can find rules for any other types of items. [/QUOTE]
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