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Whirtlestaff's Wizards' Acad. Revisited, OOC02
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<blockquote data-quote="Lou" data-source="post: 4709812" data-attributes="member: 51567"><p>[sblock=Leif]</p><p>I have three proposed magic items:</p><p>Amulet of Natural Armor +1 (2000 gp)</p><p>Pearl of Power L1 (1000 gp)</p><p>+1 long sword (2000 gp)</p><p> </p><p>That spends 5000 gp of my starting 6000 gp.</p><p> </p><p>I have not looked at the other PCs' spells:</p><p> </p><p>Level 1: (18)</p><p><em>Burning Hands (Evoc)</em></p><p><em>Erase</em></p><p><em>Feather Fall</em></p><p><em>Forcewave</em> (Evoc; MoF p95) 1 target takes 1d4+1 plus STR 18 med charging bull rush; on FORT save, takes only 1 dam; SR applies, medium range</p><p><em>Identify</em></p><p><em>Kaupaer's Skittish Nerves</em> (Trans; MoF p103) 1 min/lvl, +5 init to target</p><p><em>Magic Missile</em> (Evoc force)</p><p><em>Magic Weapon</em></p><p><em>Mage Armor</em> (conj force)</p><p><em>Master's Touch</em> (CAdv p. 154) prof with touched weapon 1min/lvl</p><p><em>Lesser Orb of Fire</em></p><p><em>Shelgarn's Persistent Blade (Evoc; MoF p117) dagger of force atks with 1/2 INT bonus; flanks if possible; std action to change target 40 ft mvl AC 14 HP 1</em></p><p><em>Shield</em></p><p><em>Tenser's Floating Disk</em></p><p> </p><p>need 4 more</p><p> </p><p><strong>Some of these are not from approved books, so please let me know if you disapprove. Spells focus on fire, force, and animated weapons.</strong></p><p> </p><p>Level 2: (8)</p><p><em>Aganazzar's Scorcher</em> (Evoc; FR p.66) 5 ft wide path of fire to end of close range (25 ft+5/ 2 lvls) takes 1d8 / 2 lvls, max 5d8</p><p><em>Fireburst</em> (Evoc; CArc p. 107) 5 ft burst fire damage of 1d8/lvl, max 5d8 (Ref/half; SR) (does not effect casters hex/square--effects surrounding hexes/squares)</p><p><em>Flaming Sphere</em> (Evoc)</p><p><em>Force Ladder</em> (Evoc force; MoF p.95) invis movable ladder 2 ft wide, 60 ft long, 100 lbs/lvl support; lasts 1 min/lvl </p><p><em>Protection from Arrows </em>(Abj)</p><p><em>Scorching Ray</em> (Evoc)</p><p><em>See Invisibility</em></p><p><em>Whirling Blade</em> (Trans; CArc p. 129) slashing weapon atks all foes in 60 ft line, use INT bonus for atk/dam, roll single atk for each foe; weapon returns to hand</p><p> </p><p>Level 3: (4) </p><p><em>Greater Mage Armor</em> (+6 to AC; force)</p><p><em>Scintillating Sphere</em> (MoF p. 115; MoF errata) 20 ft radius burst electrical damage of 1d6/lvl, max 10d6 (does not affect caster's hex--4 hexes outward)</p><p><em>Stars of Arvandor</em> (Evoc; BoED p. 108); 1 star/level (max 10)--launch 1/rd free action or 3/rd std action as 1d8 force missle ranged touch (no save, SR applies); 1/2 damage is non-lethal if non-evil target</p><p><em>Steeldance</em> (Evoc; MoF p. 123) two daggers become flying long swords--both atk - 1 rd/lvl @+2 1d8 19-20/x2.</p><p> </p><p>I get one bonus evocation spell. I may count one of these, so I have 1 extra spell coming of L1-3. </p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lou, post: 4709812, member: 51567"] [sblock=Leif] I have three proposed magic items: Amulet of Natural Armor +1 (2000 gp) Pearl of Power L1 (1000 gp) +1 long sword (2000 gp) That spends 5000 gp of my starting 6000 gp. I have not looked at the other PCs' spells: Level 1: (18) [I]Burning Hands (Evoc)[/I] [I]Erase[/I] [I]Feather Fall[/I] [I]Forcewave[/I] (Evoc; MoF p95) 1 target takes 1d4+1 plus STR 18 med charging bull rush; on FORT save, takes only 1 dam; SR applies, medium range [I]Identify[/I] [I]Kaupaer's Skittish Nerves[/I] (Trans; MoF p103) 1 min/lvl, +5 init to target [I]Magic Missile[/I] (Evoc force) [I]Magic Weapon[/I] [I]Mage Armor[/I] (conj force) [I]Master's Touch[/I] (CAdv p. 154) prof with touched weapon 1min/lvl [I]Lesser Orb of Fire[/I] [I]Shelgarn's Persistent Blade (Evoc; MoF p117) dagger of force atks with 1/2 INT bonus; flanks if possible; std action to change target 40 ft mvl AC 14 HP 1[/I] [I]Shield[/I] [I]Tenser's Floating Disk[/I] need 4 more [B]Some of these are not from approved books, so please let me know if you disapprove. Spells focus on fire, force, and animated weapons.[/B] Level 2: (8) [I]Aganazzar's Scorcher[/I] (Evoc; FR p.66) 5 ft wide path of fire to end of close range (25 ft+5/ 2 lvls) takes 1d8 / 2 lvls, max 5d8 [I]Fireburst[/I] (Evoc; CArc p. 107) 5 ft burst fire damage of 1d8/lvl, max 5d8 (Ref/half; SR) (does not effect casters hex/square--effects surrounding hexes/squares) [I]Flaming Sphere[/I] (Evoc) [I]Force Ladder[/I] (Evoc force; MoF p.95) invis movable ladder 2 ft wide, 60 ft long, 100 lbs/lvl support; lasts 1 min/lvl [I]Protection from Arrows [/I](Abj) [I]Scorching Ray[/I] (Evoc) [I]See Invisibility[/I] [I]Whirling Blade[/I] (Trans; CArc p. 129) slashing weapon atks all foes in 60 ft line, use INT bonus for atk/dam, roll single atk for each foe; weapon returns to hand Level 3: (4) [I]Greater Mage Armor[/I] (+6 to AC; force) [I]Scintillating Sphere[/I] (MoF p. 115; MoF errata) 20 ft radius burst electrical damage of 1d6/lvl, max 10d6 (does not affect caster's hex--4 hexes outward) [I]Stars of Arvandor[/I] (Evoc; BoED p. 108); 1 star/level (max 10)--launch 1/rd free action or 3/rd std action as 1d8 force missle ranged touch (no save, SR applies); 1/2 damage is non-lethal if non-evil target [I]Steeldance[/I] (Evoc; MoF p. 123) two daggers become flying long swords--both atk - 1 rd/lvl @+2 1d8 19-20/x2. I get one bonus evocation spell. I may count one of these, so I have 1 extra spell coming of L1-3. [/sblock] [/QUOTE]
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