Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

Leif

Adventurer
I am interested in recruiting x=?? players for a game involving, predominantly, wizards. The setting will be very, very similar to the setting of a game I am DMing with Scotley here called "Constables of the 14th Ward," but it will differ in some ways as well. For instance, in that game, the wizard's school is called the Lauralie Conjurer's Academy, indicating the preferred school of magic of a large percentage of the faculty, if not a restriction on the students. Obviously, I am wanting to get away from that limitation, and move more toward the inclusion of Wizardly Studies and endeavors of all sorts. Starting level will be at or near 1st level, but, obviously, character longevity concerns will limit the opportunity for melee combat at that level, so perhaps a higher level start will be in order. Still, I am open to suggestions from the players about how this difficulty can be overcome, from the hiring of bodyguards, to whatever can be dreamed up.
 
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It could be interesting. A few questions come to mind.

1) What kind of adventures would we be looking at, in general? Are students of the Academy allowed to go haring off on their own, or would any adventuring be school-sanctioned as part of research, studies abroad, etc? How much focus would be given to school activities? Potterish? Unseen Universityish? Something else entirely?

2) Are other magical classes supported/welcomed? Sorcerors, Beguilers, nonspecialist wizards, duskblades, and so on and so forth.

3) Finances. Do we pay tutition? Are there perks to being students? Spellbook fees? Etc.
 

I cherish questions!

Shayuri said:
It could be interesting. A few questions come to mind.

1) What kind of adventures would we be looking at, in general? Are students of the Academy allowed to go haring off on their own, or would any adventuring be school-sanctioned as part of research, studies abroad, etc? How much focus would be given to school activities? Potterish? Unseen Universityish? Something else entirely?
2) Are other magical classes supported/welcomed? Sorcerors, Beguilers, nonspecialist wizards, duskblades, and so on and so forth.
3) Finances. Do we pay tutition? Are there perks to being students? Spellbook fees? Etc.
Thanks for making me think about these necessities. Okay, as to your specific questions:

1) I fully expect this to vary considerably. Now and then, there will be "faculty sanctioned outings", "away games", etc, but there should also be plenty of time for the pursuit of player/character whims. Potterish is a definite probability. Not actually familiar with "Unseen University," so I can't properly address that comparison. As to the Potter comparison, the characters would probably be at or near graduation, or possibly even post-grads working with assistantships. Focus given to Academy activities will, again, be primarily driven by player preference, unless something BIG comes up, that is.

2) I would prefer for everyone to at least begin with one level of wizard. After that, branching out into other arcane spellcasting classes would be ok, but the further one gets from Wizard, the further one also gets from the original concept. But, I could definitely see taking a few levels of sorcerer and then subsequently resuming progression as a wizard, building upon what was already accomplished. (Former wizards are not like former paladins, they can pick up right where they left off.) Generalist or Specialist Wizard doesn't really matter. There are drawbacks to specializing, but they are fairly subtle ones.

3) Again, that part of the idea hasn't been fully developed yet. It would make the most sense for students to be either independently wealthy, from wealthy families, or on full scholarship. Each of these three backgrounds has its own set of advantages and disadvantages, which will, no doubt, prove to be a thorn in some tender region of the student's body at some point.
 

Well I like this setting! Always dream of being a wizard apprentice, or a wizard teaching students. Really like this, I'm totally interested.
Questions of course:

1: Where is this "Academy" located?

2: Races? Humans or are all allowed?

3: Were there be adventures outside the academy?
 

I'm intrigued by the idea, but will wait to pitch a concept until the setting and character creation guidelines are posted. It might help to differentiate the the PCs somewhat if the school (and party) was divided into different faculties based on schools of magic, or the four elements or some other theme so each PC has its own magical niche. Just an idea.
 

i am also interested. is this going to be point buy, roll on invisble castle or you assign numbers for us to assign as stats?

would goals of the followin prestige classes be ok:

eldrich knight or spell sword?

i will be looking over the "Constables" thread just to get the idea of character generation, but not any of the story line... unless you want player candadites to know the story there.
 


this is what i found, by the way:
....it will be a 3.5 edition game in an all new world. You can see some of that work at the campaign wiki located here
The campaign wiki located here:

http://lauraliesummerhomecampaign.wikispaces.com/
You'll also find the character generation guidelines there, as well as starting level, and other details.....

hey Scotly, hope you don't mind me posting this here, if so let me know and i will delete with extream predjudice
 
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I'm in

Sounds like a great idea...count me in......i will think of something to play for sure :)


Scotley...email me i have a few ideas with which to torment the dm :)
 


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