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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="Leif" data-source="post: 3934003" data-attributes="member: 48762"><p><strong>Command Decisions</strong></p><p></p><p>Okay, all characters will start out as wizards (specialists of any spell school are permitted). For now, I'm planning to start the characters at third level. The Academy is located in a city/kingdom/world of homebrew origins. One of the players involved here, Scotley, and I created this world for our game, but this game bears little or no resemblance to that game, and I can personally gurantee that Scotley has no advantage over anyone else in this game. (I was going to cut him some slack surreptitiously, but then he beat the living hell out of my precious Gnome in his game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Following graduation you can follow your whims as far as character classes are concerned, but you will already have some power and contacts established as a wizard, so continuing down that path will be your fastest route to even more power. Also, one of your classes, (as in classes at SCHOOL, not character classes) which all characters will have taken or be taking, is <em>Potion Brewing 101</em> and/or <em>201</em>, which will give all characters the first Campaign Bonus: <strong>Feat-Brew Potion</strong>, at third level, of course. And at least a few of the characters will have contacts with some clerics-in-training with whom you have access to this standing arrangement: your clerical friends will trade one for one any potions that you can brew for potions of cure light wounds or any other clerical potion of equal value that is desired. As you develop higher level potion-making ability, they will do likewise, and everyone's back will be thoroughly scratched. This paragraph gives you a small taste of the environment that I envision for the characters.</p><p></p><p>Misc. Notes -- 1: I fully expect the entire party to share spells liberally. The more diverse the party's specialties and spell selections are, the greater access everyone will have to a wide variety of spells. Please, talk amongst yourselves. 2: Specialists, choose your prohibited spell schools carefully, those choices <u>will</u> grow teeth later at the most inopportune times! </p><p></p><p> More to come as it is developed. Now on to gaming rules details:</p><p></p><p>Allowed Sources: Players Handbook, PHII, DM Guide, Complete Mage, Complete Arcane, Spell Compendium.</p><p></p><p>For character creation, we'll use invisible castle. Let's try generating 6 scores by rolling 5d6 and discarding lowest 2, scores may be arranged as desired, with the following proviso: no character will have an intelligence of less than 15, and no character will have a strength of greater than 15. Also, if you don't get at least two scores of 17 or higher, you may scrap that character and start over. If everybody (or even almost everybody) submits a character with a 15 strength, then <u>everybody</u> gets to start all over again. Am I a butthole? Hey, I'm the DM, so it's allowed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> We'll try this system and see how it goes, but this may not be the final word on the subject.</p><p></p><p>Prestige classes: none allowed at the beginning, as per the class restriction noted above. More specifically, Eldritch Knight and Spell Sword have been mentioned. Elditch Knight is acceptable. Haven't decided yet about Spell Sword. My feeling is that Eldritch Knight and Spell Sword both involve at least one or more levels of a more combat-oriented class, so, since you'll all be starting life as wizards, you will have quite a hole to climb out of if you want to develop your character in that way, but anything is possible, I guess.</p><p></p><p>Races: The following choices are available: Human, Elf, Half-Elf, Gnome, Dwarf.</p><p></p><p>Alignment: No evil, but everything else is fair game. Lawful is allowed but not really favored. (Can I require "mischievous lawful"?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Is there even such a thing? If not, then there should be!) But, hey, if we've got a party of nothing but chaotics, then there are sure to arise questions of why in the world you put up with each other. Let's all see if we can agree upon a back story for why these characters are together, ok? Additionally, Good characters, or at least characters <em>perceived</em> as good, will probably get the lion's share of the plum assignments and appointments from The Adademy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (FYI: Academy Faculty may very well have means of perceiving such things with uncanny accuracy, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p><strong>NEWS FLASH: The Precocious Apprentice Feat is unavailable, but the COLLEGIATE WIZARD FEAT IS NOT ONLY AVAILABLE, BUT IS ALSO GRANTED AS AN ADDITIONAL BONUS FEAT AT FIRST LEVEL.</strong></p><p></p><p>You can make any potions/scrolls on your spell list before we begin; pay only the xp cost for these items; (If you take Craft Wondrous Item as your 3rd level feat you may craft any wondrous item you qualify for but still must pay the full gp amount for these.) </p><p></p><p>* No construct familiars are allowed</p><p></p><p>* You may trade potions with your clerical acquantances evenly on a 1 for 1 basis based on potion value; e.g. your 1st level potions for their 1st level potions, 2nd for 2nd, and 3rd for 3rd. </p><p></p><p>* Variant scroll/potion forms are acceptable and add more flare to the game.</p><p></p><p>* while everybody gets lots of chances to brew/make magical stuff, you're all cash poor, with only 220 gp to spend. Make a few more potions and/or scrolls to sell/trade. (Just don't make a truckload of the things, or even close to it!)</p><p></p><p></p><p>Okay, that's about enough of this junk for right now. Shoot some opinions back to me, critique my ideas, tell me what you like, what you don't like, and what you think stinks to high heaven, then I'll take all opinions, including my own, into account and we'll see where we stand then. Deal?</p></blockquote><p></p>
[QUOTE="Leif, post: 3934003, member: 48762"] [b]Command Decisions[/b] Okay, all characters will start out as wizards (specialists of any spell school are permitted). For now, I'm planning to start the characters at third level. The Academy is located in a city/kingdom/world of homebrew origins. One of the players involved here, Scotley, and I created this world for our game, but this game bears little or no resemblance to that game, and I can personally gurantee that Scotley has no advantage over anyone else in this game. (I was going to cut him some slack surreptitiously, but then he beat the living hell out of my precious Gnome in his game! :p ) Following graduation you can follow your whims as far as character classes are concerned, but you will already have some power and contacts established as a wizard, so continuing down that path will be your fastest route to even more power. Also, one of your classes, (as in classes at SCHOOL, not character classes) which all characters will have taken or be taking, is [i]Potion Brewing 101[/i] and/or [i]201[/i], which will give all characters the first Campaign Bonus: [b]Feat-Brew Potion[/b], at third level, of course. And at least a few of the characters will have contacts with some clerics-in-training with whom you have access to this standing arrangement: your clerical friends will trade one for one any potions that you can brew for potions of cure light wounds or any other clerical potion of equal value that is desired. As you develop higher level potion-making ability, they will do likewise, and everyone's back will be thoroughly scratched. This paragraph gives you a small taste of the environment that I envision for the characters. Misc. Notes -- 1: I fully expect the entire party to share spells liberally. The more diverse the party's specialties and spell selections are, the greater access everyone will have to a wide variety of spells. Please, talk amongst yourselves. 2: Specialists, choose your prohibited spell schools carefully, those choices [u]will[/u] grow teeth later at the most inopportune times! More to come as it is developed. Now on to gaming rules details: Allowed Sources: Players Handbook, PHII, DM Guide, Complete Mage, Complete Arcane, Spell Compendium. For character creation, we'll use invisible castle. Let's try generating 6 scores by rolling 5d6 and discarding lowest 2, scores may be arranged as desired, with the following proviso: no character will have an intelligence of less than 15, and no character will have a strength of greater than 15. Also, if you don't get at least two scores of 17 or higher, you may scrap that character and start over. If everybody (or even almost everybody) submits a character with a 15 strength, then [u]everybody[/u] gets to start all over again. Am I a butthole? Hey, I'm the DM, so it's allowed. :p We'll try this system and see how it goes, but this may not be the final word on the subject. Prestige classes: none allowed at the beginning, as per the class restriction noted above. More specifically, Eldritch Knight and Spell Sword have been mentioned. Elditch Knight is acceptable. Haven't decided yet about Spell Sword. My feeling is that Eldritch Knight and Spell Sword both involve at least one or more levels of a more combat-oriented class, so, since you'll all be starting life as wizards, you will have quite a hole to climb out of if you want to develop your character in that way, but anything is possible, I guess. Races: The following choices are available: Human, Elf, Half-Elf, Gnome, Dwarf. Alignment: No evil, but everything else is fair game. Lawful is allowed but not really favored. (Can I require "mischievous lawful"?? :D Is there even such a thing? If not, then there should be!) But, hey, if we've got a party of nothing but chaotics, then there are sure to arise questions of why in the world you put up with each other. Let's all see if we can agree upon a back story for why these characters are together, ok? Additionally, Good characters, or at least characters [i]perceived[/i] as good, will probably get the lion's share of the plum assignments and appointments from The Adademy. ;) (FYI: Academy Faculty may very well have means of perceiving such things with uncanny accuracy, too. ;) ) [B]NEWS FLASH: The Precocious Apprentice Feat is unavailable, but the COLLEGIATE WIZARD FEAT IS NOT ONLY AVAILABLE, BUT IS ALSO GRANTED AS AN ADDITIONAL BONUS FEAT AT FIRST LEVEL.[/B] You can make any potions/scrolls on your spell list before we begin; pay only the xp cost for these items; (If you take Craft Wondrous Item as your 3rd level feat you may craft any wondrous item you qualify for but still must pay the full gp amount for these.) * No construct familiars are allowed * You may trade potions with your clerical acquantances evenly on a 1 for 1 basis based on potion value; e.g. your 1st level potions for their 1st level potions, 2nd for 2nd, and 3rd for 3rd. * Variant scroll/potion forms are acceptable and add more flare to the game. * while everybody gets lots of chances to brew/make magical stuff, you're all cash poor, with only 220 gp to spend. Make a few more potions and/or scrolls to sell/trade. (Just don't make a truckload of the things, or even close to it!) Okay, that's about enough of this junk for right now. Shoot some opinions back to me, critique my ideas, tell me what you like, what you don't like, and what you think stinks to high heaven, then I'll take all opinions, including my own, into account and we'll see where we stand then. Deal? [/QUOTE]
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